C# Class TeamAgentValentin, PathfindingToolUnity

Inheritance: MonoBehaviour
Datei anzeigen Open project: benjaml/PathfindingToolUnity Class Usage Examples

Public Properties

Property Type Description
ennemyVisibleLol bool
listJoueurs List
shootAttLol bool
shootDefLol bool
target GameObject

Public Methods

Method Description
OnCollisionEnter ( Collision collision ) : void
Start ( ) : void
Update ( ) : void
attaquePlayer ( ) : void
canIDefensiveShoot ( ) : bool
canIOffensiveShoot ( ) : bool
chasePlayer ( ) : void
chooseATarget ( ) : void
dontSeeEnnemy ( ) : bool
idlePlayer ( ) : void
isBulletNearly ( ) : bool
seeEnnemy ( ) : bool
seekAllOtherPlayers ( ) : void
seekPlayer ( ) : void
shootDefensifPlayer ( ) : void
shootIsGone ( ) : bool
shootPlayer ( ) : void

Private Methods

Method Description
canIShoot ( ) : bool

Method Details

OnCollisionEnter() public method

public OnCollisionEnter ( Collision collision ) : void
collision Collision
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

attaquePlayer() public method

public attaquePlayer ( ) : void
return void

canIDefensiveShoot() public method

public canIDefensiveShoot ( ) : bool
return bool

canIOffensiveShoot() public method

public canIOffensiveShoot ( ) : bool
return bool

chasePlayer() public method

public chasePlayer ( ) : void
return void

chooseATarget() public method

public chooseATarget ( ) : void
return void

dontSeeEnnemy() public method

public dontSeeEnnemy ( ) : bool
return bool

idlePlayer() public method

public idlePlayer ( ) : void
return void

isBulletNearly() public method

public isBulletNearly ( ) : bool
return bool

seeEnnemy() public method

public seeEnnemy ( ) : bool
return bool

seekAllOtherPlayers() public method

public seekAllOtherPlayers ( ) : void
return void

seekPlayer() public method

public seekPlayer ( ) : void
return void

shootDefensifPlayer() public method

public shootDefensifPlayer ( ) : void
return void

shootIsGone() public method

public shootIsGone ( ) : bool
return bool

shootPlayer() public method

public shootPlayer ( ) : void
return void

Property Details

ennemyVisibleLol public_oe property

public bool ennemyVisibleLol
return bool

listJoueurs public_oe property

public List listJoueurs
return List

shootAttLol public_oe property

public bool shootAttLol
return bool

shootDefLol public_oe property

public bool shootDefLol
return bool

target public_oe property

public GameObject target
return GameObject