메소드 | 설명 | |
---|---|---|
OnFocus ( ) : void | ||
OnHierarchyChange ( ) : void | ||
OnSelectionChange ( ) : void | ||
STEOnGUI ( float adjust, float &bottom ) : bool | ||
STEUpdate ( ) : bool | ||
SetCurAnim ( int index ) : void | ||
Setup ( Rect wnd, float top ) : void | ||
SetupRects ( ) : void | ||
SetupSelection ( ) : void | ||
SpriteTimeline ( ) : UnityEditor |
메소드 | 설명 | |
---|---|---|
AddAnimation ( ) : void | ||
AppendTextures ( Object objs ) : void | ||
BuildAnimList ( ) : void | ||
CalcPreviewRect ( |
||
ChangeSelectedFrame ( DraggableTexture, tex ) : void | ||
DeleteCurrentAnimation ( ) : void | ||
DeleteSelectedFrame ( ) : void | ||
DuplicateSelectedFrame ( ) : void | ||
GetSelectedAnimMaxHeight ( ) : int | ||
GetSelectedAnimMaxWidth ( ) : int | ||
GetSelectedAnimWidth ( int padding ) : int | ||
RebuildFrameList ( ) : void | ||
ReorderTextures ( ) : void | ||
SetFramePositions ( ) : void |
public STEOnGUI ( float adjust, float &bottom ) : bool | ||
adjust | float | |
bottom | float | |
리턴 | bool |