C# Class SpriteTimeline, urban-survivors

Inheritance: ISTE
ファイルを表示 Open project: exdev/urban-survivors Class Usage Examples

Public Methods

Method Description
OnFocus ( ) : void
OnHierarchyChange ( ) : void
OnSelectionChange ( ) : void
STEOnGUI ( float adjust, float &bottom ) : bool
STEUpdate ( ) : bool
SetCurAnim ( int index ) : void
Setup ( Rect wnd, float top ) : void
SetupRects ( ) : void
SetupSelection ( ) : void
SpriteTimeline ( ) : UnityEditor

Private Methods

Method Description
AddAnimation ( ) : void
AppendTextures ( Object objs ) : void
BuildAnimList ( ) : void
CalcPreviewRect ( Texture2D tex ) : Rect
ChangeSelectedFrame ( DraggableTexture, tex ) : void
DeleteCurrentAnimation ( ) : void
DeleteSelectedFrame ( ) : void
DuplicateSelectedFrame ( ) : void
GetSelectedAnimMaxHeight ( ) : int
GetSelectedAnimMaxWidth ( ) : int
GetSelectedAnimWidth ( int padding ) : int
RebuildFrameList ( ) : void
ReorderTextures ( ) : void
SetFramePositions ( ) : void

Method Details

OnFocus() public method

public OnFocus ( ) : void
return void

OnHierarchyChange() public method

public OnHierarchyChange ( ) : void
return void

OnSelectionChange() public method

public OnSelectionChange ( ) : void
return void

STEOnGUI() public method

public STEOnGUI ( float adjust, float &bottom ) : bool
adjust float
bottom float
return bool

STEUpdate() public method

public STEUpdate ( ) : bool
return bool

SetCurAnim() public method

public SetCurAnim ( int index ) : void
index int
return void

Setup() public method

public Setup ( Rect wnd, float top ) : void
wnd Rect
top float
return void

SetupRects() public method

public SetupRects ( ) : void
return void

SetupSelection() public method

public SetupSelection ( ) : void
return void

SpriteTimeline() public method

public SpriteTimeline ( ) : UnityEditor
return UnityEditor