C# 클래스 SVGGraphics, UnitySVG

파일 보기 프로젝트 열기: MrJoy/UnitySVG 1 사용 예제들

공개 메소드들

메소드 설명
AngleBetween2Vector ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : float
Circle ( Vector2 p, float r ) : void
Circle ( Vector2 p, float r, SVGColor, strokeColor ) : void
Circle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void
Circle ( Vector2 p, float r, float width ) : void
Clean ( ) : void
DrawPath ( SVGGraphicsPath, graphicsPath ) : void
DrawPath ( SVGGraphicsPath, graphicsPath, float width ) : void
DrawPath ( SVGGraphicsPath, graphicsPath, float width, SVGColor, strokePathColor ) : void
Ellipse ( Vector2 p, float rx, float ry, float angle ) : void
Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void
Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void
Ellipse ( Vector2 p, float rx, float ry, float angle, float width ) : void
FillCircle ( Vector2 p, float r ) : void
FillCircle ( Vector2 p, float r, SVGColor, strokeColor ) : void
FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillCircle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void
FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGColor, fillColor, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGGraphicsPath, graphicsPath, Vector2 points ) : void
FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGGraphicsPath, graphicsPath ) : void
FillPolygon ( Vector2 points ) : void
FillPolygon ( Vector2 points, SVGColor, strokeColor ) : void
FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillPolygon ( Vector2 points, SVGColor, strokeColor, float width ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void
GetCrossPoint ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : Vector2
GetThickLine ( Vector2 p1, Vector2 p2, float width, Vector2 &rp1, Vector2 &rp2, Vector2 &rp3, Vector2 &rp4 ) : bool
Line ( Vector2 p1, Vector2 p2 ) : void
Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor ) : void
Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor, float width ) : void
Line ( Vector2 p1, Vector2 p2, float width ) : void
Polygon ( Vector2 points ) : void
Polygon ( Vector2 points, SVGColor, strokeColor ) : void
Polygon ( Vector2 points, SVGColor, strokeColor, float width ) : void
Polygon ( Vector2 points, float width ) : void
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float width ) : void
Render ( ) : Texture2D
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, float width ) : void
SVGGraphics ( ) : System
SVGGraphics ( ISVGDevice dev ) : System
SetColor ( Color color ) : void
SetPixel ( int x, int y ) : void

메소드 상세

AngleBetween2Vector() 공개 메소드

public AngleBetween2Vector ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : float
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
리턴 float

Circle() 공개 메소드

public Circle ( Vector2 p, float r ) : void
p Vector2
r float
리턴 void

Circle() 공개 메소드

public Circle ( Vector2 p, float r, SVGColor, strokeColor ) : void
p Vector2
r float
strokeColor SVGColor,
리턴 void

Circle() 공개 메소드

public Circle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void
p Vector2
r float
strokeColor SVGColor,
width float
리턴 void

Circle() 공개 메소드

public Circle ( Vector2 p, float r, float width ) : void
p Vector2
r float
width float
리턴 void

Clean() 공개 메소드

public Clean ( ) : void
리턴 void

DrawPath() 공개 메소드

public DrawPath ( SVGGraphicsPath, graphicsPath ) : void
graphicsPath SVGGraphicsPath,
리턴 void

DrawPath() 공개 메소드

public DrawPath ( SVGGraphicsPath, graphicsPath, float width ) : void
graphicsPath SVGGraphicsPath,
width float
리턴 void

DrawPath() 공개 메소드

public DrawPath ( SVGGraphicsPath, graphicsPath, float width, SVGColor, strokePathColor ) : void
graphicsPath SVGGraphicsPath,
width float
strokePathColor SVGColor,
리턴 void

Ellipse() 공개 메소드

public Ellipse ( Vector2 p, float rx, float ry, float angle ) : void
p Vector2
rx float
ry float
angle float
리턴 void

Ellipse() 공개 메소드

public Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void
p Vector2
rx float
ry float
angle float
strokeColor SVGColor,
리턴 void

Ellipse() 공개 메소드

public Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void
p Vector2
rx float
ry float
angle float
strokeColor SVGColor,
width float
리턴 void

Ellipse() 공개 메소드

public Ellipse ( Vector2 p, float rx, float ry, float angle, float width ) : void
p Vector2
rx float
ry float
angle float
width float
리턴 void

FillCircle() 공개 메소드

public FillCircle ( Vector2 p, float r ) : void
p Vector2
r float
리턴 void

FillCircle() 공개 메소드

public FillCircle ( Vector2 p, float r, SVGColor, strokeColor ) : void
p Vector2
r float
strokeColor SVGColor,
리턴 void

FillCircle() 공개 메소드

public FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor ) : void
p Vector2
r float
fillColor SVGColor,
strokeColor SVGColor,
리턴 void

FillCircle() 공개 메소드

public FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
p Vector2
r float
fillColor SVGColor,
strokeColor SVGColor,
width float
리턴 void

FillCircle() 공개 메소드

public FillCircle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void
p Vector2
r float
strokeColor SVGColor,
width float
리턴 void

FillEllipse() 공개 메소드

public FillEllipse ( Vector2 p, float rx, float ry, float angle ) : void
p Vector2
rx float
ry float
angle float
리턴 void

FillEllipse() 공개 메소드

public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void
p Vector2
rx float
ry float
angle float
strokeColor SVGColor,
리턴 void

FillEllipse() 공개 메소드

public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void
p Vector2
rx float
ry float
angle float
fillColor SVGColor,
strokeColor SVGColor,
리턴 void

FillEllipse() 공개 메소드

public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
p Vector2
rx float
ry float
angle float
fillColor SVGColor,
strokeColor SVGColor,
width float
리턴 void

FillEllipse() 공개 메소드

public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void
p Vector2
rx float
ry float
angle float
strokeColor SVGColor,
width float
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
fillColor SVGColor,
strokePathColor SVGColor,
graphicsPath SVGGraphicsPath,
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
fillColor SVGColor,
strokePathColor SVGColor,
width float
graphicsPath SVGGraphicsPath,
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGColor, fillColor, SVGGraphicsPath, graphicsPath ) : void
fillColor SVGColor,
graphicsPath SVGGraphicsPath,
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGGraphicsPath, graphicsPath ) : void
graphicsPath SVGGraphicsPath,
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGGraphicsPath, graphicsPath, Vector2 points ) : void
graphicsPath SVGGraphicsPath,
points Vector2
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
linearGradientBrush SVGLinearGradientBrush,
strokePathColor SVGColor,
graphicsPath SVGGraphicsPath,
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
linearGradientBrush SVGLinearGradientBrush,
strokePathColor SVGColor,
width float
graphicsPath SVGGraphicsPath,
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGGraphicsPath, graphicsPath ) : void
linearGradientBrush SVGLinearGradientBrush,
graphicsPath SVGGraphicsPath,
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
radialGradientBrush SVGRadialGradientBrush,
strokePathColor SVGColor,
graphicsPath SVGGraphicsPath,
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
radialGradientBrush SVGRadialGradientBrush,
strokePathColor SVGColor,
width float
graphicsPath SVGGraphicsPath,
리턴 void

FillPath() 공개 메소드

public FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGGraphicsPath, graphicsPath ) : void
radialGradientBrush SVGRadialGradientBrush,
graphicsPath SVGGraphicsPath,
리턴 void

FillPolygon() 공개 메소드

public FillPolygon ( Vector2 points ) : void
points Vector2
리턴 void

FillPolygon() 공개 메소드

public FillPolygon ( Vector2 points, SVGColor, strokeColor ) : void
points Vector2
strokeColor SVGColor,
리턴 void

FillPolygon() 공개 메소드

public FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor ) : void
points Vector2
fillColor SVGColor,
strokeColor SVGColor,
리턴 void

FillPolygon() 공개 메소드

public FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
points Vector2
fillColor SVGColor,
strokeColor SVGColor,
width float
리턴 void

FillPolygon() 공개 메소드

public FillPolygon ( Vector2 points, SVGColor, strokeColor, float width ) : void
points Vector2
strokeColor SVGColor,
width float
리턴 void

FillRect() 공개 메소드

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
리턴 void

FillRect() 공개 메소드

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
strokeColor SVGColor,
리턴 void

FillRect() 공개 메소드

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
fillColor SVGColor,
strokeColor SVGColor,
리턴 void

FillRect() 공개 메소드

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
fillColor SVGColor,
strokeColor SVGColor,
width float
리턴 void

FillRect() 공개 메소드

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
strokeColor SVGColor,
width float
리턴 void

FillRoundedRect() 공개 메소드

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
리턴 void

FillRoundedRect() 공개 메소드

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
strokeColor SVGColor,
리턴 void

FillRoundedRect() 공개 메소드

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
fillColor SVGColor,
strokeColor SVGColor,
리턴 void

FillRoundedRect() 공개 메소드

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
fillColor SVGColor,
strokeColor SVGColor,
width float
리턴 void

FillRoundedRect() 공개 메소드

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
strokeColor SVGColor,
width float
리턴 void

GetCrossPoint() 공개 메소드

public GetCrossPoint ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : Vector2
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
리턴 Vector2

GetThickLine() 공개 메소드

public GetThickLine ( Vector2 p1, Vector2 p2, float width, Vector2 &rp1, Vector2 &rp2, Vector2 &rp3, Vector2 &rp4 ) : bool
p1 Vector2
p2 Vector2
width float
rp1 Vector2
rp2 Vector2
rp3 Vector2
rp4 Vector2
리턴 bool

Line() 공개 메소드

public Line ( Vector2 p1, Vector2 p2 ) : void
p1 Vector2
p2 Vector2
리턴 void

Line() 공개 메소드

public Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
strokeColor SVGColor,
리턴 void

Line() 공개 메소드

public Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
strokeColor SVGColor,
width float
리턴 void

Line() 공개 메소드

public Line ( Vector2 p1, Vector2 p2, float width ) : void
p1 Vector2
p2 Vector2
width float
리턴 void

Polygon() 공개 메소드

public Polygon ( Vector2 points ) : void
points Vector2
리턴 void

Polygon() 공개 메소드

public Polygon ( Vector2 points, SVGColor, strokeColor ) : void
points Vector2
strokeColor SVGColor,
리턴 void

Polygon() 공개 메소드

public Polygon ( Vector2 points, SVGColor, strokeColor, float width ) : void
points Vector2
strokeColor SVGColor,
width float
리턴 void

Polygon() 공개 메소드

public Polygon ( Vector2 points, float width ) : void
points Vector2
width float
리턴 void

Rect() 공개 메소드

public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
리턴 void

Rect() 공개 메소드

public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
strokeColor SVGColor,
리턴 void

Rect() 공개 메소드

public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
strokeColor SVGColor,
width float
리턴 void

Rect() 공개 메소드

public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
width float
리턴 void

Render() 공개 메소드

public Render ( ) : Texture2D
리턴 UnityEngine.Texture2D

RoundedRect() 공개 메소드

public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
리턴 void

RoundedRect() 공개 메소드

public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
strokeColor SVGColor,
리턴 void

RoundedRect() 공개 메소드

public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
strokeColor SVGColor,
width float
리턴 void

RoundedRect() 공개 메소드

public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
width float
리턴 void

SVGGraphics() 공개 메소드

public SVGGraphics ( ) : System
리턴 System

SVGGraphics() 공개 메소드

public SVGGraphics ( ISVGDevice dev ) : System
dev ISVGDevice
리턴 System

SetColor() 공개 메소드

public SetColor ( Color color ) : void
color Color
리턴 void

SetPixel() 공개 메소드

public SetPixel ( int x, int y ) : void
x int
y int
리턴 void