C# Class SVGGraphics, UnitySVG

ファイルを表示 Open project: MrJoy/UnitySVG Class Usage Examples

Public Methods

Method Description
AngleBetween2Vector ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : float
Circle ( Vector2 p, float r ) : void
Circle ( Vector2 p, float r, SVGColor, strokeColor ) : void
Circle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void
Circle ( Vector2 p, float r, float width ) : void
Clean ( ) : void
DrawPath ( SVGGraphicsPath, graphicsPath ) : void
DrawPath ( SVGGraphicsPath, graphicsPath, float width ) : void
DrawPath ( SVGGraphicsPath, graphicsPath, float width, SVGColor, strokePathColor ) : void
Ellipse ( Vector2 p, float rx, float ry, float angle ) : void
Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void
Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void
Ellipse ( Vector2 p, float rx, float ry, float angle, float width ) : void
FillCircle ( Vector2 p, float r ) : void
FillCircle ( Vector2 p, float r, SVGColor, strokeColor ) : void
FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillCircle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void
FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGColor, fillColor, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGGraphicsPath, graphicsPath, Vector2 points ) : void
FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGGraphicsPath, graphicsPath ) : void
FillPolygon ( Vector2 points ) : void
FillPolygon ( Vector2 points, SVGColor, strokeColor ) : void
FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillPolygon ( Vector2 points, SVGColor, strokeColor, float width ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void
GetCrossPoint ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : Vector2
GetThickLine ( Vector2 p1, Vector2 p2, float width, Vector2 &rp1, Vector2 &rp2, Vector2 &rp3, Vector2 &rp4 ) : bool
Line ( Vector2 p1, Vector2 p2 ) : void
Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor ) : void
Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor, float width ) : void
Line ( Vector2 p1, Vector2 p2, float width ) : void
Polygon ( Vector2 points ) : void
Polygon ( Vector2 points, SVGColor, strokeColor ) : void
Polygon ( Vector2 points, SVGColor, strokeColor, float width ) : void
Polygon ( Vector2 points, float width ) : void
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float width ) : void
Render ( ) : Texture2D
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, float width ) : void
SVGGraphics ( ) : System
SVGGraphics ( ISVGDevice dev ) : System
SetColor ( Color color ) : void
SetPixel ( int x, int y ) : void

Method Details

AngleBetween2Vector() public method

public AngleBetween2Vector ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : float
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
return float

Circle() public method

public Circle ( Vector2 p, float r ) : void
p Vector2
r float
return void

Circle() public method

public Circle ( Vector2 p, float r, SVGColor, strokeColor ) : void
p Vector2
r float
strokeColor SVGColor,
return void

Circle() public method

public Circle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void
p Vector2
r float
strokeColor SVGColor,
width float
return void

Circle() public method

public Circle ( Vector2 p, float r, float width ) : void
p Vector2
r float
width float
return void

Clean() public method

public Clean ( ) : void
return void

DrawPath() public method

public DrawPath ( SVGGraphicsPath, graphicsPath ) : void
graphicsPath SVGGraphicsPath,
return void

DrawPath() public method

public DrawPath ( SVGGraphicsPath, graphicsPath, float width ) : void
graphicsPath SVGGraphicsPath,
width float
return void

DrawPath() public method

public DrawPath ( SVGGraphicsPath, graphicsPath, float width, SVGColor, strokePathColor ) : void
graphicsPath SVGGraphicsPath,
width float
strokePathColor SVGColor,
return void

Ellipse() public method

public Ellipse ( Vector2 p, float rx, float ry, float angle ) : void
p Vector2
rx float
ry float
angle float
return void

Ellipse() public method

public Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void
p Vector2
rx float
ry float
angle float
strokeColor SVGColor,
return void

Ellipse() public method

public Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void
p Vector2
rx float
ry float
angle float
strokeColor SVGColor,
width float
return void

Ellipse() public method

public Ellipse ( Vector2 p, float rx, float ry, float angle, float width ) : void
p Vector2
rx float
ry float
angle float
width float
return void

FillCircle() public method

public FillCircle ( Vector2 p, float r ) : void
p Vector2
r float
return void

FillCircle() public method

public FillCircle ( Vector2 p, float r, SVGColor, strokeColor ) : void
p Vector2
r float
strokeColor SVGColor,
return void

FillCircle() public method

public FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor ) : void
p Vector2
r float
fillColor SVGColor,
strokeColor SVGColor,
return void

FillCircle() public method

public FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
p Vector2
r float
fillColor SVGColor,
strokeColor SVGColor,
width float
return void

FillCircle() public method

public FillCircle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void
p Vector2
r float
strokeColor SVGColor,
width float
return void

FillEllipse() public method

public FillEllipse ( Vector2 p, float rx, float ry, float angle ) : void
p Vector2
rx float
ry float
angle float
return void

FillEllipse() public method

public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void
p Vector2
rx float
ry float
angle float
strokeColor SVGColor,
return void

FillEllipse() public method

public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void
p Vector2
rx float
ry float
angle float
fillColor SVGColor,
strokeColor SVGColor,
return void

FillEllipse() public method

public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
p Vector2
rx float
ry float
angle float
fillColor SVGColor,
strokeColor SVGColor,
width float
return void

FillEllipse() public method

public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void
p Vector2
rx float
ry float
angle float
strokeColor SVGColor,
width float
return void

FillPath() public method

public FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
fillColor SVGColor,
strokePathColor SVGColor,
graphicsPath SVGGraphicsPath,
return void

FillPath() public method

public FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
fillColor SVGColor,
strokePathColor SVGColor,
width float
graphicsPath SVGGraphicsPath,
return void

FillPath() public method

public FillPath ( SVGColor, fillColor, SVGGraphicsPath, graphicsPath ) : void
fillColor SVGColor,
graphicsPath SVGGraphicsPath,
return void

FillPath() public method

public FillPath ( SVGGraphicsPath, graphicsPath ) : void
graphicsPath SVGGraphicsPath,
return void

FillPath() public method

public FillPath ( SVGGraphicsPath, graphicsPath, Vector2 points ) : void
graphicsPath SVGGraphicsPath,
points Vector2
return void

FillPath() public method

public FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
linearGradientBrush SVGLinearGradientBrush,
strokePathColor SVGColor,
graphicsPath SVGGraphicsPath,
return void

FillPath() public method

public FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
linearGradientBrush SVGLinearGradientBrush,
strokePathColor SVGColor,
width float
graphicsPath SVGGraphicsPath,
return void

FillPath() public method

public FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGGraphicsPath, graphicsPath ) : void
linearGradientBrush SVGLinearGradientBrush,
graphicsPath SVGGraphicsPath,
return void

FillPath() public method

public FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void
radialGradientBrush SVGRadialGradientBrush,
strokePathColor SVGColor,
graphicsPath SVGGraphicsPath,
return void

FillPath() public method

public FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void
radialGradientBrush SVGRadialGradientBrush,
strokePathColor SVGColor,
width float
graphicsPath SVGGraphicsPath,
return void

FillPath() public method

public FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGGraphicsPath, graphicsPath ) : void
radialGradientBrush SVGRadialGradientBrush,
graphicsPath SVGGraphicsPath,
return void

FillPolygon() public method

public FillPolygon ( Vector2 points ) : void
points Vector2
return void

FillPolygon() public method

public FillPolygon ( Vector2 points, SVGColor, strokeColor ) : void
points Vector2
strokeColor SVGColor,
return void

FillPolygon() public method

public FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor ) : void
points Vector2
fillColor SVGColor,
strokeColor SVGColor,
return void

FillPolygon() public method

public FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
points Vector2
fillColor SVGColor,
strokeColor SVGColor,
width float
return void

FillPolygon() public method

public FillPolygon ( Vector2 points, SVGColor, strokeColor, float width ) : void
points Vector2
strokeColor SVGColor,
width float
return void

FillRect() public method

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
return void

FillRect() public method

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
strokeColor SVGColor,
return void

FillRect() public method

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
fillColor SVGColor,
strokeColor SVGColor,
return void

FillRect() public method

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
fillColor SVGColor,
strokeColor SVGColor,
width float
return void

FillRect() public method

public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
strokeColor SVGColor,
width float
return void

FillRoundedRect() public method

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
return void

FillRoundedRect() public method

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
strokeColor SVGColor,
return void

FillRoundedRect() public method

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
fillColor SVGColor,
strokeColor SVGColor,
return void

FillRoundedRect() public method

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
fillColor SVGColor,
strokeColor SVGColor,
width float
return void

FillRoundedRect() public method

public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
strokeColor SVGColor,
width float
return void

GetCrossPoint() public method

public GetCrossPoint ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : Vector2
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
return Vector2

GetThickLine() public method

public GetThickLine ( Vector2 p1, Vector2 p2, float width, Vector2 &rp1, Vector2 &rp2, Vector2 &rp3, Vector2 &rp4 ) : bool
p1 Vector2
p2 Vector2
width float
rp1 Vector2
rp2 Vector2
rp3 Vector2
rp4 Vector2
return bool

Line() public method

public Line ( Vector2 p1, Vector2 p2 ) : void
p1 Vector2
p2 Vector2
return void

Line() public method

public Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
strokeColor SVGColor,
return void

Line() public method

public Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
strokeColor SVGColor,
width float
return void

Line() public method

public Line ( Vector2 p1, Vector2 p2, float width ) : void
p1 Vector2
p2 Vector2
width float
return void

Polygon() public method

public Polygon ( Vector2 points ) : void
points Vector2
return void

Polygon() public method

public Polygon ( Vector2 points, SVGColor, strokeColor ) : void
points Vector2
strokeColor SVGColor,
return void

Polygon() public method

public Polygon ( Vector2 points, SVGColor, strokeColor, float width ) : void
points Vector2
strokeColor SVGColor,
width float
return void

Polygon() public method

public Polygon ( Vector2 points, float width ) : void
points Vector2
width float
return void

Rect() public method

public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
return void

Rect() public method

public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
strokeColor SVGColor,
return void

Rect() public method

public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
strokeColor SVGColor,
width float
return void

Rect() public method

public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
width float
return void

Render() public method

public Render ( ) : Texture2D
return UnityEngine.Texture2D

RoundedRect() public method

public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
return void

RoundedRect() public method

public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
strokeColor SVGColor,
return void

RoundedRect() public method

public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
strokeColor SVGColor,
width float
return void

RoundedRect() public method

public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, float width ) : void
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
p5 Vector2
p6 Vector2
p7 Vector2
p8 Vector2
r1 float
r2 float
angle float
width float
return void

SVGGraphics() public method

public SVGGraphics ( ) : System
return System

SVGGraphics() public method

public SVGGraphics ( ISVGDevice dev ) : System
dev ISVGDevice
return System

SetColor() public method

public SetColor ( Color color ) : void
color Color
return void

SetPixel() public method

public SetPixel ( int x, int y ) : void
x int
y int
return void