Method | Description | |
---|---|---|
AngleBetween2Vector ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : float | ||
Circle ( Vector2 p, float r ) : void | ||
Circle ( Vector2 p, float r, SVGColor, strokeColor ) : void | ||
Circle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void | ||
Circle ( Vector2 p, float r, float width ) : void | ||
Clean ( ) : void | ||
DrawPath ( SVGGraphicsPath, graphicsPath ) : void | ||
DrawPath ( SVGGraphicsPath, graphicsPath, float width ) : void | ||
DrawPath ( SVGGraphicsPath, graphicsPath, float width, SVGColor, strokePathColor ) : void | ||
Ellipse ( Vector2 p, float rx, float ry, float angle ) : void | ||
Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void | ||
Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void | ||
Ellipse ( Vector2 p, float rx, float ry, float angle, float width ) : void | ||
FillCircle ( Vector2 p, float r ) : void | ||
FillCircle ( Vector2 p, float r, SVGColor, strokeColor ) : void | ||
FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
FillCircle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void | ||
FillEllipse ( Vector2 p, float rx, float ry, float angle ) : void | ||
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void | ||
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void | ||
FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void | ||
FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void | ||
FillPath ( SVGColor, fillColor, SVGGraphicsPath, graphicsPath ) : void | ||
FillPath ( SVGGraphicsPath, graphicsPath ) : void | ||
FillPath ( SVGGraphicsPath, graphicsPath, Vector2 points ) : void | ||
FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void | ||
FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void | ||
FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGGraphicsPath, graphicsPath ) : void | ||
FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void | ||
FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void | ||
FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGGraphicsPath, graphicsPath ) : void | ||
FillPolygon ( Vector2 points ) : void | ||
FillPolygon ( Vector2 points, SVGColor, strokeColor ) : void | ||
FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
FillPolygon ( Vector2 points, SVGColor, strokeColor, float width ) : void | ||
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void | ||
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void | ||
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void | ||
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void | ||
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void | ||
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void | ||
GetCrossPoint ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : Vector2 | ||
GetThickLine ( Vector2 p1, Vector2 p2, float width, Vector2 &rp1, Vector2 &rp2, Vector2 &rp3, Vector2 &rp4 ) : bool | ||
Line ( Vector2 p1, Vector2 p2 ) : void | ||
Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor ) : void | ||
Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor, float width ) : void | ||
Line ( Vector2 p1, Vector2 p2, float width ) : void | ||
Polygon ( Vector2 points ) : void | ||
Polygon ( Vector2 points, SVGColor, strokeColor ) : void | ||
Polygon ( Vector2 points, SVGColor, strokeColor, float width ) : void | ||
Polygon ( Vector2 points, float width ) : void | ||
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void | ||
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void | ||
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void | ||
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float width ) : void | ||
Render ( ) : |
||
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void | ||
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void | ||
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void | ||
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, float width ) : void | ||
SVGGraphics ( ) : System | ||
SVGGraphics ( ISVGDevice dev ) : System | ||
SetColor ( Color color ) : void | ||
SetPixel ( int x, int y ) : void |
public AngleBetween2Vector ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : float | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
return | float |
public Circle ( Vector2 p, float r, SVGColor, strokeColor ) : void | ||
p | Vector2 | |
r | float | |
strokeColor | SVGColor, | |
return | void |
public Circle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void | ||
p | Vector2 | |
r | float | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public Circle ( Vector2 p, float r, float width ) : void | ||
p | Vector2 | |
r | float | |
width | float | |
return | void |
public DrawPath ( SVGGraphicsPath, graphicsPath ) : void | ||
graphicsPath | SVGGraphicsPath, | |
return | void |
public DrawPath ( SVGGraphicsPath, graphicsPath, float width ) : void | ||
graphicsPath | SVGGraphicsPath, | |
width | float | |
return | void |
public DrawPath ( SVGGraphicsPath, graphicsPath, float width, SVGColor, strokePathColor ) : void | ||
graphicsPath | SVGGraphicsPath, | |
width | float | |
strokePathColor | SVGColor, | |
return | void |
public Ellipse ( Vector2 p, float rx, float ry, float angle ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
return | void |
public Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
strokeColor | SVGColor, | |
return | void |
public Ellipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public Ellipse ( Vector2 p, float rx, float ry, float angle, float width ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
width | float | |
return | void |
public FillCircle ( Vector2 p, float r ) : void | ||
p | Vector2 | |
r | float | |
return | void |
public FillCircle ( Vector2 p, float r, SVGColor, strokeColor ) : void | ||
p | Vector2 | |
r | float | |
strokeColor | SVGColor, | |
return | void |
public FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
p | Vector2 | |
r | float | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
return | void |
public FillCircle ( Vector2 p, float r, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
p | Vector2 | |
r | float | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public FillCircle ( Vector2 p, float r, SVGColor, strokeColor, float width ) : void | ||
p | Vector2 | |
r | float | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public FillEllipse ( Vector2 p, float rx, float ry, float angle ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
return | void |
public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
strokeColor | SVGColor, | |
return | void |
public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
return | void |
public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public FillEllipse ( Vector2 p, float rx, float ry, float angle, SVGColor, strokeColor, float width ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void | ||
fillColor | SVGColor, | |
strokePathColor | SVGColor, | |
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPath ( SVGColor, fillColor, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void | ||
fillColor | SVGColor, | |
strokePathColor | SVGColor, | |
width | float | |
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPath ( SVGColor, fillColor, SVGGraphicsPath, graphicsPath ) : void | ||
fillColor | SVGColor, | |
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPath ( SVGGraphicsPath, graphicsPath ) : void | ||
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPath ( SVGGraphicsPath, graphicsPath, Vector2 points ) : void | ||
graphicsPath | SVGGraphicsPath, | |
points | Vector2 | |
return | void |
public FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void | ||
linearGradientBrush | SVGLinearGradientBrush, | |
strokePathColor | SVGColor, | |
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void | ||
linearGradientBrush | SVGLinearGradientBrush, | |
strokePathColor | SVGColor, | |
width | float | |
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPath ( SVGLinearGradientBrush, linearGradientBrush, SVGGraphicsPath, graphicsPath ) : void | ||
linearGradientBrush | SVGLinearGradientBrush, | |
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, SVGGraphicsPath, graphicsPath ) : void | ||
radialGradientBrush | SVGRadialGradientBrush, | |
strokePathColor | SVGColor, | |
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGColor, strokePathColor, float width, SVGGraphicsPath, graphicsPath ) : void | ||
radialGradientBrush | SVGRadialGradientBrush, | |
strokePathColor | SVGColor, | |
width | float | |
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPath ( SVGRadialGradientBrush, radialGradientBrush, SVGGraphicsPath, graphicsPath ) : void | ||
radialGradientBrush | SVGRadialGradientBrush, | |
graphicsPath | SVGGraphicsPath, | |
return | void |
public FillPolygon ( Vector2 points, SVGColor, strokeColor ) : void | ||
points | Vector2 | |
strokeColor | SVGColor, | |
return | void |
public FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
points | Vector2 | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
return | void |
public FillPolygon ( Vector2 points, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
points | Vector2 | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public FillPolygon ( Vector2 points, SVGColor, strokeColor, float width ) : void | ||
points | Vector2 | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
return | void |
public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
strokeColor | SVGColor, | |
return | void |
public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
return | void |
public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public FillRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
return | void |
public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
strokeColor | SVGColor, | |
return | void |
public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
return | void |
public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, fillColor, SVGColor, strokeColor, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
fillColor | SVGColor, | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public FillRoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public GetCrossPoint ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : Vector2 | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
return | Vector2 |
public GetThickLine ( Vector2 p1, Vector2 p2, float width, Vector2 &rp1, Vector2 &rp2, Vector2 &rp3, Vector2 &rp4 ) : bool | ||
p1 | Vector2 | |
p2 | Vector2 | |
width | float | |
rp1 | Vector2 | |
rp2 | Vector2 | |
rp3 | Vector2 | |
rp4 | Vector2 | |
return | bool |
public Line ( Vector2 p1, Vector2 p2 ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
return | void |
public Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
strokeColor | SVGColor, | |
return | void |
public Line ( Vector2 p1, Vector2 p2, SVGColor, strokeColor, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public Line ( Vector2 p1, Vector2 p2, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
width | float | |
return | void |
public Polygon ( Vector2 points, SVGColor, strokeColor ) : void | ||
points | Vector2 | |
strokeColor | SVGColor, | |
return | void |
public Polygon ( Vector2 points, SVGColor, strokeColor, float width ) : void | ||
points | Vector2 | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public Polygon ( Vector2 points, float width ) : void | ||
points | Vector2 | |
width | float | |
return | void |
public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
return | void |
public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
strokeColor | SVGColor, | |
return | void |
public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, SVGColor, strokeColor, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
width | float | |
return | void |
public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
return | void |
public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
strokeColor | SVGColor, | |
return | void |
public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, SVGColor, strokeColor, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
strokeColor | SVGColor, | |
width | float | |
return | void |
public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
width | float | |
return | void |
public SVGGraphics ( ISVGDevice dev ) : System | ||
dev | ISVGDevice | |
return | System |