메소드 | 설명 | |
---|---|---|
ChangeState ( int changeToState ) : void | ||
FixedUpdate ( ) : void | ||
Init ( ) : void | ||
LoadLevel ( string levelName ) : void | ||
LoadLevelEnumerator ( string levelName ) : IEnumerator | ||
OnApplicationPause ( bool bPause ) : void | ||
OnApplicationQuit ( ) : void | ||
OnChangeLevelFinish ( int level ) : void | ||
OnGUI ( ) : void | ||
S5Application ( ) : UnityEngine | ||
StartCoroutine ( IEnumerator coroutine ) : void | ||
StopCoroutine ( IEnumerator coroutine ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
CreateState ( int statEnum ) : State, | ||
DoInit ( ) : void | ||
DoOnGUI ( ) : void | ||
DoUpdate ( ) : void | ||
ExceptionProcessor ( Exception e ) : void | ||
InitWhenFirstFrame ( ) : void |
protected ExceptionProcessor ( Exception e ) : void | ||
e | Exception | |
리턴 | void |
public LoadLevelEnumerator ( string levelName ) : IEnumerator | ||
levelName | string | |
리턴 | IEnumerator |
public StartCoroutine ( IEnumerator coroutine ) : void | ||
coroutine | IEnumerator | |
리턴 | void |
public StopCoroutine ( IEnumerator coroutine ) : void | ||
coroutine | IEnumerator | |
리턴 | void |