C# Class S5Application, CapsUnity

Show file Open project: kofight/CapsUnity

Public Methods

Method Description
ChangeState ( int changeToState ) : void
FixedUpdate ( ) : void
Init ( ) : void
LoadLevel ( string levelName ) : void
LoadLevelEnumerator ( string levelName ) : IEnumerator
OnApplicationPause ( bool bPause ) : void
OnApplicationQuit ( ) : void
OnChangeLevelFinish ( int level ) : void
OnGUI ( ) : void
S5Application ( ) : UnityEngine
StartCoroutine ( IEnumerator coroutine ) : void
StopCoroutine ( IEnumerator coroutine ) : void
Update ( ) : void

Protected Methods

Method Description
CreateState ( int statEnum ) : State,
DoInit ( ) : void
DoOnGUI ( ) : void
DoUpdate ( ) : void
ExceptionProcessor ( Exception e ) : void
InitWhenFirstFrame ( ) : void

Method Details

ChangeState() public method

public ChangeState ( int changeToState ) : void
changeToState int
return void

CreateState() protected method

protected CreateState ( int statEnum ) : State,
statEnum int
return State,

DoInit() protected method

protected DoInit ( ) : void
return void

DoOnGUI() protected method

protected DoOnGUI ( ) : void
return void

DoUpdate() protected method

protected DoUpdate ( ) : void
return void

ExceptionProcessor() protected method

protected ExceptionProcessor ( Exception e ) : void
e Exception
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Init() public method

public Init ( ) : void
return void

InitWhenFirstFrame() protected method

protected InitWhenFirstFrame ( ) : void
return void

LoadLevel() public method

public LoadLevel ( string levelName ) : void
levelName string
return void

LoadLevelEnumerator() public method

public LoadLevelEnumerator ( string levelName ) : IEnumerator
levelName string
return IEnumerator

OnApplicationPause() public method

public OnApplicationPause ( bool bPause ) : void
bPause bool
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

OnChangeLevelFinish() public method

public OnChangeLevelFinish ( int level ) : void
level int
return void

OnGUI() public method

public OnGUI ( ) : void
return void

S5Application() public method

public S5Application ( ) : UnityEngine
return UnityEngine

StartCoroutine() public method

public StartCoroutine ( IEnumerator coroutine ) : void
coroutine IEnumerator
return void

StopCoroutine() public method

public StopCoroutine ( IEnumerator coroutine ) : void
coroutine IEnumerator
return void

Update() public method

public Update ( ) : void
return void