메소드 | 설명 | |
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ClearPrefab ( ) : void | ||
Init ( string prefabName, string assetbundlePath, string prefabPath, List |
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Load ( |
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LoadFinished ( ) : void | ||
Reset ( string prefabName, string prefabPath, string resourcePath, List |
메소드 | 설명 | |
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StartLoadAssetBundle ( ) : IEnumerator | ||
StartLoadResource ( ) : void |
public Init ( string prefabName, string assetbundlePath, string prefabPath, List |
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prefabName | string | |
assetbundlePath | string | |
prefabPath | string | |
dependenciesPath | List |
|
isAssetBundle | bool | |
리턴 | void |
public Reset ( string prefabName, string prefabPath, string resourcePath, List |
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prefabName | string | |
prefabPath | string | |
resourcePath | string | |
dependenciesPath | List |
|
isAssetBundle | bool | |
리턴 | void |