C# Class PrefabRequest, OpenWorldGame

ファイルを表示 Open project: nottvlike/OpenWorldGame Class Usage Examples

Public Methods

Method Description
ClearPrefab ( ) : void
Init ( string prefabName, string assetbundlePath, string prefabPath, List dependenciesPath, bool isAssetBundle ) : void
Load ( LuaFunction func ) : void
LoadFinished ( ) : void
Reset ( string prefabName, string prefabPath, string resourcePath, List dependenciesPath, bool isAssetBundle ) : void

Private Methods

Method Description
StartLoadAssetBundle ( ) : IEnumerator
StartLoadResource ( ) : void

Method Details

ClearPrefab() public method

public ClearPrefab ( ) : void
return void

Init() public method

public Init ( string prefabName, string assetbundlePath, string prefabPath, List dependenciesPath, bool isAssetBundle ) : void
prefabName string
assetbundlePath string
prefabPath string
dependenciesPath List
isAssetBundle bool
return void

Load() public method

public Load ( LuaFunction func ) : void
func SLua.LuaFunction
return void

LoadFinished() public method

public LoadFinished ( ) : void
return void

Reset() public method

public Reset ( string prefabName, string prefabPath, string resourcePath, List dependenciesPath, bool isAssetBundle ) : void
prefabName string
prefabPath string
resourcePath string
dependenciesPath List
isAssetBundle bool
return void