C# 클래스 PlayerPresence, WaitingForHorus

상속: uLink.MonoBehaviour
파일 보기 프로젝트 열기: merveilles/WaitingForHorus 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
DefaultPlayerCharacterPrefab PlayerScript,
PossessedCharacterViewID uLink.NetworkViewID
UnsafeAllPlayerPresences List

Private Properties

프로퍼티 타입 설명
CleanupOldCharacter void
DoActualSpawn void
DrawGameChoices void
IndicateRespawn void
InfoPointForPlayerScript Vector3
OnDrawDebugStuff void
OwnerReceiveScorePoints void
OwnerSetScorePoints void
ReceiveCommandEntered void
ReceiveMessageEntered void
ReceiveNameSent void
ReceivePawnDeath void
ReceiveSetConnectionQuality void
RemoteReceiveScorePoints void
RemoteSetScorePoints void
RemoteSpawnCharacter void
SendNameBack void
ServerBroadcastChatMessageFrom void
ServerIndicateRespawn void
TryGetPlayerScriptFromNetworkViewID PlayerScript,
UpdateShouldCameraSpin void
WantNameSentBack void

공개 메소드들

메소드 설명
Awake ( ) : void
BroadcastChatMessageFrom ( string text ) : void
DisplayScoreForAWhile ( ) : void
OnDestroy ( ) : void
OnGUI ( ) : void
OwnerGoJoin ( ) : void
OwnerGoSpectate ( ) : void
ReceiveScorePoints ( int points ) : void
SendMessageTo ( string text ) : void
SetScorePoints ( int points ) : void
SpawnCharacter ( Vector3 position ) : void
Start ( ) : void
TryGetPlayerPresenceFromNetworkViewID ( uLink viewID ) : PlayerPresence,
Update ( ) : void
uLink_OnNetworkInstantiate ( uLink info ) : void
uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void

비공개 메소드들

메소드 설명
CleanupOldCharacter ( PlayerScript, character ) : void
DoActualSpawn ( Vector3 position ) : void
DrawGameChoices ( int id ) : void
IndicateRespawn ( ) : void
InfoPointForPlayerScript ( PlayerScript, playerScript ) : Vector3
OnDrawDebugStuff ( ) : void
OwnerReceiveScorePoints ( int points ) : void
OwnerSetScorePoints ( int points ) : void
ReceiveCommandEntered ( string command, string args ) : void
ReceiveMessageEntered ( string text ) : void
ReceiveNameSent ( string text ) : void
ReceivePawnDeath ( ) : void
ReceiveSetConnectionQuality ( float quality, uLink info ) : void
RemoteReceiveScorePoints ( int points, uLink info ) : void
RemoteSetScorePoints ( int points, uLink info ) : void
RemoteSpawnCharacter ( Vector3 position, uLink info ) : void
SendNameBack ( uLink info ) : void
ServerBroadcastChatMessageFrom ( string text, uLink info ) : void
ServerIndicateRespawn ( uLink info ) : void
TryGetPlayerScriptFromNetworkViewID ( uLink viewID ) : PlayerScript,
UpdateShouldCameraSpin ( ) : void
WantNameSentBack ( ) : void

메소드 상세

Awake() 공개 메소드

public Awake ( ) : void
리턴 void

BroadcastChatMessageFrom() 공개 메소드

public BroadcastChatMessageFrom ( string text ) : void
text string
리턴 void

DisplayScoreForAWhile() 공개 메소드

public DisplayScoreForAWhile ( ) : void
리턴 void

OnDestroy() 공개 메소드

public OnDestroy ( ) : void
리턴 void

OnGUI() 공개 메소드

public OnGUI ( ) : void
리턴 void

OwnerGoJoin() 공개 메소드

public OwnerGoJoin ( ) : void
리턴 void

OwnerGoSpectate() 공개 메소드

public OwnerGoSpectate ( ) : void
리턴 void

ReceiveScorePoints() 공개 메소드

public ReceiveScorePoints ( int points ) : void
points int
리턴 void

SendMessageTo() 공개 메소드

public SendMessageTo ( string text ) : void
text string
리턴 void

SetScorePoints() 공개 메소드

public SetScorePoints ( int points ) : void
points int
리턴 void

SpawnCharacter() 공개 메소드

public SpawnCharacter ( Vector3 position ) : void
position Vector3
리턴 void

Start() 공개 메소드

public Start ( ) : void
리턴 void

TryGetPlayerPresenceFromNetworkViewID() 공개 정적인 메소드

public static TryGetPlayerPresenceFromNetworkViewID ( uLink viewID ) : PlayerPresence,
viewID uLink
리턴 PlayerPresence,

Update() 공개 메소드

public Update ( ) : void
리턴 void

uLink_OnNetworkInstantiate() 공개 메소드

public uLink_OnNetworkInstantiate ( uLink info ) : void
info uLink
리턴 void

uLink_OnSerializeNetworkView() 공개 메소드

public uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void
stream uLink
info uLink
리턴 void

프로퍼티 상세

DefaultPlayerCharacterPrefab 공개적으로 프로퍼티

public PlayerScript, DefaultPlayerCharacterPrefab
리턴 PlayerScript,

PossessedCharacterViewID 공개적으로 프로퍼티

public uLink.NetworkViewID PossessedCharacterViewID
리턴 uLink.NetworkViewID

UnsafeAllPlayerPresences 공개적으로 정적으로 프로퍼티

public static List UnsafeAllPlayerPresences
리턴 List