Property | Type | Description | |
---|---|---|---|
DefaultPlayerCharacterPrefab | PlayerScript, | ||
PossessedCharacterViewID | uLink.NetworkViewID | ||
UnsafeAllPlayerPresences | List |
Property | Type | Description | |
---|---|---|---|
CleanupOldCharacter | void | ||
DoActualSpawn | void | ||
DrawGameChoices | void | ||
IndicateRespawn | void | ||
InfoPointForPlayerScript | Vector3 | ||
OnDrawDebugStuff | void | ||
OwnerReceiveScorePoints | void | ||
OwnerSetScorePoints | void | ||
ReceiveCommandEntered | void | ||
ReceiveMessageEntered | void | ||
ReceiveNameSent | void | ||
ReceivePawnDeath | void | ||
ReceiveSetConnectionQuality | void | ||
RemoteReceiveScorePoints | void | ||
RemoteSetScorePoints | void | ||
RemoteSpawnCharacter | void | ||
SendNameBack | void | ||
ServerBroadcastChatMessageFrom | void | ||
ServerIndicateRespawn | void | ||
TryGetPlayerScriptFromNetworkViewID | PlayerScript, | ||
UpdateShouldCameraSpin | void | ||
WantNameSentBack | void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
BroadcastChatMessageFrom ( string text ) : void | ||
DisplayScoreForAWhile ( ) : void | ||
OnDestroy ( ) : void | ||
OnGUI ( ) : void | ||
OwnerGoJoin ( ) : void | ||
OwnerGoSpectate ( ) : void | ||
ReceiveScorePoints ( int points ) : void | ||
SendMessageTo ( string text ) : void | ||
SetScorePoints ( int points ) : void | ||
SpawnCharacter ( Vector3 position ) : void | ||
Start ( ) : void | ||
TryGetPlayerPresenceFromNetworkViewID ( uLink viewID ) : PlayerPresence, | ||
Update ( ) : void | ||
uLink_OnNetworkInstantiate ( uLink info ) : void | ||
uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void |
Method | Description | |
---|---|---|
CleanupOldCharacter ( PlayerScript, character ) : void | ||
DoActualSpawn ( Vector3 position ) : void | ||
DrawGameChoices ( int id ) : void | ||
IndicateRespawn ( ) : void | ||
InfoPointForPlayerScript ( PlayerScript, playerScript ) : Vector3 | ||
OnDrawDebugStuff ( ) : void | ||
OwnerReceiveScorePoints ( int points ) : void | ||
OwnerSetScorePoints ( int points ) : void | ||
ReceiveCommandEntered ( string command, string args ) : void | ||
ReceiveMessageEntered ( string text ) : void | ||
ReceiveNameSent ( string text ) : void | ||
ReceivePawnDeath ( ) : void | ||
ReceiveSetConnectionQuality ( float quality, uLink info ) : void | ||
RemoteReceiveScorePoints ( int points, uLink info ) : void | ||
RemoteSetScorePoints ( int points, uLink info ) : void | ||
RemoteSpawnCharacter ( Vector3 position, uLink info ) : void | ||
SendNameBack ( uLink info ) : void | ||
ServerBroadcastChatMessageFrom ( string text, uLink info ) : void | ||
ServerIndicateRespawn ( uLink info ) : void | ||
TryGetPlayerScriptFromNetworkViewID ( uLink viewID ) : PlayerScript, | ||
UpdateShouldCameraSpin ( ) : void | ||
WantNameSentBack ( ) : void |
public BroadcastChatMessageFrom ( string text ) : void | ||
text | string | |
return | void |
public ReceiveScorePoints ( int points ) : void | ||
points | int | |
return | void |
public SpawnCharacter ( Vector3 position ) : void | ||
position | Vector3 | |
return | void |
public static TryGetPlayerPresenceFromNetworkViewID ( uLink viewID ) : PlayerPresence, | ||
viewID | uLink | |
return | PlayerPresence, |
public uLink_OnNetworkInstantiate ( uLink info ) : void | ||
info | uLink | |
return | void |
public uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void | ||
stream | uLink | |
info | uLink | |
return | void |
public PlayerScript, DefaultPlayerCharacterPrefab | ||
return | PlayerScript, |
public uLink.NetworkViewID PossessedCharacterViewID | ||
return | uLink.NetworkViewID |