C# Class PlayerPresence, WaitingForHorus

Inheritance: uLink.MonoBehaviour
Afficher le fichier Open project: merveilles/WaitingForHorus Class Usage Examples

Méthodes publiques

Свойство Type Description
DefaultPlayerCharacterPrefab PlayerScript,
PossessedCharacterViewID uLink.NetworkViewID
UnsafeAllPlayerPresences List

Private Properties

Свойство Type Description
CleanupOldCharacter void
DoActualSpawn void
DrawGameChoices void
IndicateRespawn void
InfoPointForPlayerScript Vector3
OnDrawDebugStuff void
OwnerReceiveScorePoints void
OwnerSetScorePoints void
ReceiveCommandEntered void
ReceiveMessageEntered void
ReceiveNameSent void
ReceivePawnDeath void
ReceiveSetConnectionQuality void
RemoteReceiveScorePoints void
RemoteSetScorePoints void
RemoteSpawnCharacter void
SendNameBack void
ServerBroadcastChatMessageFrom void
ServerIndicateRespawn void
TryGetPlayerScriptFromNetworkViewID PlayerScript,
UpdateShouldCameraSpin void
WantNameSentBack void

Méthodes publiques

Méthode Description
Awake ( ) : void
BroadcastChatMessageFrom ( string text ) : void
DisplayScoreForAWhile ( ) : void
OnDestroy ( ) : void
OnGUI ( ) : void
OwnerGoJoin ( ) : void
OwnerGoSpectate ( ) : void
ReceiveScorePoints ( int points ) : void
SendMessageTo ( string text ) : void
SetScorePoints ( int points ) : void
SpawnCharacter ( Vector3 position ) : void
Start ( ) : void
TryGetPlayerPresenceFromNetworkViewID ( uLink viewID ) : PlayerPresence,
Update ( ) : void
uLink_OnNetworkInstantiate ( uLink info ) : void
uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void

Private Methods

Méthode Description
CleanupOldCharacter ( PlayerScript, character ) : void
DoActualSpawn ( Vector3 position ) : void
DrawGameChoices ( int id ) : void
IndicateRespawn ( ) : void
InfoPointForPlayerScript ( PlayerScript, playerScript ) : Vector3
OnDrawDebugStuff ( ) : void
OwnerReceiveScorePoints ( int points ) : void
OwnerSetScorePoints ( int points ) : void
ReceiveCommandEntered ( string command, string args ) : void
ReceiveMessageEntered ( string text ) : void
ReceiveNameSent ( string text ) : void
ReceivePawnDeath ( ) : void
ReceiveSetConnectionQuality ( float quality, uLink info ) : void
RemoteReceiveScorePoints ( int points, uLink info ) : void
RemoteSetScorePoints ( int points, uLink info ) : void
RemoteSpawnCharacter ( Vector3 position, uLink info ) : void
SendNameBack ( uLink info ) : void
ServerBroadcastChatMessageFrom ( string text, uLink info ) : void
ServerIndicateRespawn ( uLink info ) : void
TryGetPlayerScriptFromNetworkViewID ( uLink viewID ) : PlayerScript,
UpdateShouldCameraSpin ( ) : void
WantNameSentBack ( ) : void

Method Details

Awake() public méthode

public Awake ( ) : void
Résultat void

BroadcastChatMessageFrom() public méthode

public BroadcastChatMessageFrom ( string text ) : void
text string
Résultat void

DisplayScoreForAWhile() public méthode

public DisplayScoreForAWhile ( ) : void
Résultat void

OnDestroy() public méthode

public OnDestroy ( ) : void
Résultat void

OnGUI() public méthode

public OnGUI ( ) : void
Résultat void

OwnerGoJoin() public méthode

public OwnerGoJoin ( ) : void
Résultat void

OwnerGoSpectate() public méthode

public OwnerGoSpectate ( ) : void
Résultat void

ReceiveScorePoints() public méthode

public ReceiveScorePoints ( int points ) : void
points int
Résultat void

SendMessageTo() public méthode

public SendMessageTo ( string text ) : void
text string
Résultat void

SetScorePoints() public méthode

public SetScorePoints ( int points ) : void
points int
Résultat void

SpawnCharacter() public méthode

public SpawnCharacter ( Vector3 position ) : void
position Vector3
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

TryGetPlayerPresenceFromNetworkViewID() public static méthode

public static TryGetPlayerPresenceFromNetworkViewID ( uLink viewID ) : PlayerPresence,
viewID uLink
Résultat PlayerPresence,

Update() public méthode

public Update ( ) : void
Résultat void

uLink_OnNetworkInstantiate() public méthode

public uLink_OnNetworkInstantiate ( uLink info ) : void
info uLink
Résultat void

uLink_OnSerializeNetworkView() public méthode

public uLink_OnSerializeNetworkView ( uLink stream, uLink info ) : void
stream uLink
info uLink
Résultat void

Property Details

DefaultPlayerCharacterPrefab public_oe property

public PlayerScript, DefaultPlayerCharacterPrefab
Résultat PlayerScript,

PossessedCharacterViewID public_oe property

public uLink.NetworkViewID PossessedCharacterViewID
Résultat uLink.NetworkViewID

UnsafeAllPlayerPresences public_oe static_oe property

public static List UnsafeAllPlayerPresences
Résultat List