프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ActiveRules | RuleTable, | ||
ID | int | ||
JustEntered | bool | ||
LandedShips | List |
||
Planet2 | List |
||
Selected | System.Boolean | ||
StarSystem | StarSystem | ||
Targeted | System.Boolean | ||
UnityPlanet | UnityPlanet | ||
UnitySphere | UnitySphere | ||
___connections10 | List | ||
count_down2 | System.Single | ||
count_down3 | System.Single | ||
count_down4 | System.Single | ||
count_down5 | System.Single | ||
count_down6 | System.Single | ||
counter3 | |||
frame | int | ||
q_temp2 | System.Boolean | ||
s | Ship |
메소드 | 설명 | |
---|---|---|
Init ( ) : void | ||
Planet ( UnityEngine p, StarSystem starSystem ) : Casanova.Prelude | ||
Planet ( UnityPlanet p ) : Casanova.Prelude | ||
Rule0 ( float dt, World world ) : void | ||
Rule1 ( float dt, World world ) : void | ||
Rule2 ( float dt, World world ) : RuleResult | ||
Rule2 ( float dt, World world ) : void | ||
Update ( float dt, World world ) : void | ||
UpdateSuspendedRules ( float dt, World world, List |
public Planet ( UnityEngine p, StarSystem starSystem ) : Casanova.Prelude | ||
p | UnityEngine | |
starSystem | StarSystem | |
리턴 | Casanova.Prelude |
public Planet ( UnityPlanet p ) : Casanova.Prelude | ||
p | UnityPlanet | |
리턴 | Casanova.Prelude |
public Rule2 ( float dt, World world ) : RuleResult | ||
dt | float | |
world | World | |
리턴 | RuleResult |
public UpdateSuspendedRules ( float dt, World world, List |
||
dt | float | |
world | World | |
toRemove | List |
|
ActiveRules | RuleTable | |
리턴 | void |