C# Class Planet, casanova-mk2

Inheritance: MonoBehaviour
Mostrar archivo Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
ActiveRules RuleTable,
ID int
JustEntered bool
LandedShips List
Planet2 List
Selected System.Boolean
StarSystem StarSystem
Targeted System.Boolean
UnityPlanet UnityPlanet
UnitySphere UnitySphere
___connections10 List
count_down2 System.Single
count_down3 System.Single
count_down4 System.Single
count_down5 System.Single
count_down6 System.Single
counter3 System.Int32
frame int
q_temp2 System.Boolean
s Ship

Public Methods

Method Description
Init ( ) : void
Planet ( UnityEngine p, StarSystem starSystem ) : Casanova.Prelude
Planet ( UnityPlanet p ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : RuleResult
Rule2 ( float dt, World world ) : void
Update ( float dt, World world ) : void
UpdateSuspendedRules ( float dt, World world, List toRemove, RuleTable ActiveRules ) : void

Method Details

Init() public method

public Init ( ) : void
return void

Planet() public method

public Planet ( UnityEngine p, StarSystem starSystem ) : Casanova.Prelude
p UnityEngine
starSystem StarSystem
return Casanova.Prelude

Planet() public method

public Planet ( UnityPlanet p ) : Casanova.Prelude
p UnityPlanet
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : RuleResult
dt float
world World
return RuleResult

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

UpdateSuspendedRules() public method

public UpdateSuspendedRules ( float dt, World world, List toRemove, RuleTable ActiveRules ) : void
dt float
world World
toRemove List
ActiveRules RuleTable
return void

Property Details

ActiveRules public_oe property

public RuleTable, ActiveRules
return RuleTable,

ID public_oe property

public int ID
return int

JustEntered public_oe property

public bool JustEntered
return bool

LandedShips public_oe property

public List LandedShips
return List

Planet2 public_oe property

public List Planet2
return List

Selected public_oe property

public Boolean,System Selected
return System.Boolean

StarSystem public_oe property

public StarSystem StarSystem
return StarSystem

Targeted public_oe property

public Boolean,System Targeted
return System.Boolean

UnityPlanet public_oe property

public UnityPlanet UnityPlanet
return UnityPlanet

UnitySphere public_oe property

public UnitySphere UnitySphere
return UnitySphere

___connections10 public_oe property

public List ___connections10
return List

count_down2 public_oe property

public Single,System count_down2
return System.Single

count_down3 public_oe property

public Single,System count_down3
return System.Single

count_down4 public_oe property

public Single,System count_down4
return System.Single

count_down5 public_oe property

public Single,System count_down5
return System.Single

count_down6 public_oe property

public Single,System count_down6
return System.Single

counter3 public_oe property

public Int32,System counter3
return System.Int32

frame public_oe property

public int frame
return int

q_temp2 public_oe property

public Boolean,System q_temp2
return System.Boolean

s public_oe property

public Ship s
return Ship