C# Class Planet, casanova-mk2

Inheritance: MonoBehaviour
Show file Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
ActiveRules RuleTable,
ID int
JustEntered bool
LandedShips List
Planet2 List
Selected System.Boolean
StarSystem StarSystem
Targeted System.Boolean
UnityPlanet UnityPlanet
UnitySphere UnitySphere
___connections10 List
count_down2 System.Single
count_down3 System.Single
count_down4 System.Single
count_down5 System.Single
count_down6 System.Single
counter3 System.Int32
frame int
q_temp2 System.Boolean
s Ship

Public Methods

Method Description
Init ( ) : void
Planet ( UnityEngine p, StarSystem starSystem ) : Casanova.Prelude
Planet ( UnityPlanet p ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : RuleResult
Rule2 ( float dt, World world ) : void
Update ( float dt, World world ) : void
UpdateSuspendedRules ( float dt, World world, List toRemove, RuleTable ActiveRules ) : void

Method Details

Init() public method

public Init ( ) : void
return void

Planet() public method

public Planet ( UnityEngine p, StarSystem starSystem ) : Casanova.Prelude
p UnityEngine
starSystem StarSystem
return Casanova.Prelude

Planet() public method

public Planet ( UnityPlanet p ) : Casanova.Prelude
p UnityPlanet
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : RuleResult
dt float
world World
return RuleResult

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

UpdateSuspendedRules() public method

public UpdateSuspendedRules ( float dt, World world, List toRemove, RuleTable ActiveRules ) : void
dt float
world World
toRemove List
ActiveRules RuleTable
return void

Property Details

ActiveRules public property

public RuleTable, ActiveRules
return RuleTable,

ID public property

public int ID
return int

JustEntered public property

public bool JustEntered
return bool

LandedShips public property

public List LandedShips
return List

Planet2 public property

public List Planet2
return List

Selected public property

public Boolean,System Selected
return System.Boolean

StarSystem public property

public StarSystem StarSystem
return StarSystem

Targeted public property

public Boolean,System Targeted
return System.Boolean

UnityPlanet public property

public UnityPlanet UnityPlanet
return UnityPlanet

UnitySphere public property

public UnitySphere UnitySphere
return UnitySphere

___connections10 public property

public List ___connections10
return List

count_down2 public property

public Single,System count_down2
return System.Single

count_down3 public property

public Single,System count_down3
return System.Single

count_down4 public property

public Single,System count_down4
return System.Single

count_down5 public property

public Single,System count_down5
return System.Single

count_down6 public property

public Single,System count_down6
return System.Single

counter3 public property

public Int32,System counter3
return System.Int32

frame public property

public int frame
return int

q_temp2 public property

public Boolean,System q_temp2
return System.Boolean

s public property

public Ship s
return Ship