프로퍼티 | 타입 | 설명 | |
---|---|---|---|
freeze | float | ||
i | int | ||
lerpMoving | float | ||
manaSpellCost | float | ||
maxAP | int | ||
minAP | int | ||
nextMagicAttack | int | ||
paused | bool | ||
physicalAttackRange | int | ||
regenHP | int | ||
regenMP | int | ||
shield | bool | ||
speed | float | ||
targetPosition | Vector3 |
메소드 | 설명 | |
---|---|---|
getFreeze ( ) : float | ||
getRegenHP ( ) : int | ||
getRegenMP ( ) : int | ||
getSelectedSpell ( ) : int | ||
getShield ( ) : bool | ||
increaseHeal ( int n ) : void | ||
increaseMana ( int n ) : void | ||
leftPressedMouse ( ) : bool | ||
modeEasy ( ) : void | ||
modeHard ( ) : void | ||
modeMedium ( ) : void | ||
onAttackReceived ( int dmg ) : void | ||
setFreeze ( float n ) : void | ||
setRegenHP ( int a ) : void | ||
setRegenMP ( int a ) : void | ||
setShield ( bool n ) : void | ||
substractManaSpell ( int n ) : bool |
메소드 | 설명 | |
---|---|---|
FixedUpdate ( ) : void | ||
MoveTowardsTarget ( Vector3 target ) : void | ||
OnControllerColliderHit ( |
||
Start ( ) : void |