C# Class MainPjMovement, ES2014B

Inheritance: AbstractEntity
Mostrar archivo Open project: eloipuertas/ES2014B Class Usage Examples

Public Properties

Property Type Description
freeze float
i int
lerpMoving float
manaSpellCost float
maxAP int
minAP int
nextMagicAttack int
paused bool
physicalAttackRange int
regenHP int
regenMP int
shield bool
speed float
targetPosition Vector3

Public Methods

Method Description
getFreeze ( ) : float
getRegenHP ( ) : int
getRegenMP ( ) : int
getSelectedSpell ( ) : int
getShield ( ) : bool
increaseHeal ( int n ) : void
increaseMana ( int n ) : void
leftPressedMouse ( ) : bool
modeEasy ( ) : void
modeHard ( ) : void
modeMedium ( ) : void
onAttackReceived ( int dmg ) : void
setFreeze ( float n ) : void
setRegenHP ( int a ) : void
setRegenMP ( int a ) : void
setShield ( bool n ) : void
substractManaSpell ( int n ) : bool

Private Methods

Method Description
FixedUpdate ( ) : void
MoveTowardsTarget ( Vector3 target ) : void
OnControllerColliderHit ( ControllerColliderHit hit ) : void
Start ( ) : void

Method Details

getFreeze() public method

public getFreeze ( ) : float
return float

getRegenHP() public method

public getRegenHP ( ) : int
return int

getRegenMP() public method

public getRegenMP ( ) : int
return int

getSelectedSpell() public method

public getSelectedSpell ( ) : int
return int

getShield() public method

public getShield ( ) : bool
return bool

increaseHeal() public method

public increaseHeal ( int n ) : void
n int
return void

increaseMana() public method

public increaseMana ( int n ) : void
n int
return void

leftPressedMouse() public method

public leftPressedMouse ( ) : bool
return bool

modeEasy() public method

public modeEasy ( ) : void
return void

modeHard() public method

public modeHard ( ) : void
return void

modeMedium() public method

public modeMedium ( ) : void
return void

onAttackReceived() public method

public onAttackReceived ( int dmg ) : void
dmg int
return void

setFreeze() public method

public setFreeze ( float n ) : void
n float
return void

setRegenHP() public method

public setRegenHP ( int a ) : void
a int
return void

setRegenMP() public method

public setRegenMP ( int a ) : void
a int
return void

setShield() public method

public setShield ( bool n ) : void
n bool
return void

substractManaSpell() public method

public substractManaSpell ( int n ) : bool
n int
return bool

Property Details

freeze public_oe property

public float freeze
return float

i public_oe property

public int i
return int

lerpMoving public_oe property

public float lerpMoving
return float

manaSpellCost public_oe property

public float manaSpellCost
return float

maxAP public_oe property

public int maxAP
return int

minAP public_oe property

public int minAP
return int

nextMagicAttack public_oe property

public int nextMagicAttack
return int

paused public_oe property

public bool paused
return bool

physicalAttackRange public_oe property

public int physicalAttackRange
return int

regenHP public_oe property

public int regenHP
return int

regenMP public_oe property

public int regenMP
return int

shield public_oe property

public bool shield
return bool

speed public_oe property

public float speed
return float

targetPosition public_oe property

public Vector3 targetPosition
return Vector3