메소드 | 설명 | |
---|---|---|
Build ( string outputDir, string inputs, BuildTarget, targetPlatform ) : void | ||
BuildWithByteCode ( string outputDir, string inputs, BuildTarget, targetPlatform ) : void | ||
BuildWithRaw ( string outputDir, string inputs, BuildTarget, targetPlatform ) : void | ||
Compile ( ) : ShellHelper.ShellRequest, | ||
Compile ( string input ) : ShellHelper.ShellRequest, | ||
LuaAssetBundleBuilder ( ) : System.Collections | ||
LuaAssetBundleBuilder ( string luaCompiler ) : System.Collections |
메소드 | 설명 | |
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RenameFile ( string from, string to ) : void |
public Build ( string outputDir, string inputs, BuildTarget, targetPlatform ) : void | ||
outputDir | string | |
inputs | string | |
targetPlatform | BuildTarget, | |
리턴 | void |
public BuildWithByteCode ( string outputDir, string inputs, BuildTarget, targetPlatform ) : void | ||
outputDir | string | |
inputs | string | |
targetPlatform | BuildTarget, | |
리턴 | void |
public BuildWithRaw ( string outputDir, string inputs, BuildTarget, targetPlatform ) : void | ||
outputDir | string | |
inputs | string | |
targetPlatform | BuildTarget, | |
리턴 | void |
public Compile ( string input ) : ShellHelper.ShellRequest, | ||
input | string | |
리턴 | ShellHelper.ShellRequest, |
public LuaAssetBundleBuilder ( ) : System.Collections | ||
리턴 | System.Collections |
public LuaAssetBundleBuilder ( string luaCompiler ) : System.Collections | ||
luaCompiler | string | |
리턴 | System.Collections |