프로퍼티 | 타입 | 설명 | |
---|---|---|---|
optional | Hashtable, | ||
rectTransform | |||
sprites | UnityEngine.Sprite[] | ||
uiImage | |||
uiText |
메소드 | 설명 | |
---|---|---|
LTDescrImpl ( ) : UnityEngine | ||
ToString ( ) : string | ||
cleanup ( ) : void | ||
init ( ) : void | ||
pause ( ) : LTDescr, | ||
reset ( ) : void | ||
resume ( ) : LTDescr, | ||
setAudio ( object audio ) : LTDescr, | ||
setAxis ( Vector3 axis ) : LTDescr, | ||
setDelay ( float delay ) : LTDescr, | ||
setDestroyOnComplete ( bool doesDestroy ) : LTDescr, | ||
setDiff ( Vector3 diff ) : LTDescr, | ||
setDirection ( float direction ) : LTDescr, | ||
setEase ( |
||
setEase ( LeanTweenType easeType ) : LTDescr, | ||
setFrameRate ( float frameRate ) : LTDescr, | ||
setFrom ( Vector3 from ) : LTDescr, | ||
setFrom ( float from ) : LTDescr, | ||
setFromColor ( Color col ) : LTDescr, | ||
setHasInitialized ( bool has ) : LTDescr, | ||
setId ( uint id ) : LTDescr, | ||
setIgnoreTimeScale ( bool useUnScaledTime ) : LTDescr, | ||
setLoopClamp ( ) : LTDescr, | ||
setLoopClamp ( int loops ) : LTDescr, | ||
setLoopCount ( int loopCount ) : LTDescr, | ||
setLoopOnce ( ) : LTDescr, | ||
setLoopPingPong ( ) : LTDescr, | ||
setLoopPingPong ( int loops ) : LTDescr, | ||
setLoopType ( LeanTweenType loopType ) : LTDescr, | ||
setOnComplete ( Action onComplete ) : LTDescr, | ||
setOnComplete ( Action | ||
setOnComplete ( Action | ||
setOnCompleteOnRepeat ( bool isOn ) : LTDescr, | ||
setOnCompleteOnStart ( bool isOn ) : LTDescr, | ||
setOnCompleteParam ( object onCompleteParam ) : LTDescr, | ||
setOnStart ( Action onStart ) : LTDescr, | ||
setOnUpdate ( Action |
||
setOnUpdate ( Action |
||
setOnUpdate ( object>.Action |
||
setOnUpdate ( Action |
||
setOnUpdate ( object>.Action |
||
setOnUpdate ( Action |
||
setOnUpdateColor ( Action |
||
setOnUpdateObject ( object>.Action |
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setOnUpdateParam ( object onUpdateParam ) : LTDescr, | ||
setOnUpdateRatio ( float>.Action |
||
setOnUpdateVector2 ( Action |
||
setOnUpdateVector3 ( Action |
||
setOrientToPath ( bool doesOrient ) : LTDescr, | ||
setOrientToPath2d ( bool doesOrient2d ) : LTDescr, | ||
setOvershoot ( float overshoot ) : LTDescr, | ||
setPath ( LTBezierPath, path ) : LTDescr, | ||
setPeriod ( float period ) : LTDescr, | ||
setPoint ( Vector3 point ) : LTDescr, | ||
setRect ( LTRect, rect ) : LTDescr, | ||
setRect ( Rect rect ) : LTDescr, | ||
setRect ( |
||
setRepeat ( int repeat ) : LTDescr, | ||
setSprites ( UnityEngine sprites ) : LTDescr, | ||
setTime ( float time ) : LTDescr, | ||
setTo ( Transform to ) : LTDescr, | ||
setTo ( Vector3 to ) : LTDescr, | ||
setUseEstimatedTime ( bool useEstimatedTime ) : LTDescr, | ||
setUseFrames ( bool useFrames ) : LTDescr, | ||
setUseManualTime ( bool useManualTime ) : LTDescr, |
메소드 | 설명 | |
---|---|---|
cancel ( GameObject gameObject ) : LTDescr, |
public setDestroyOnComplete ( bool doesDestroy ) : LTDescr, | ||
doesDestroy | bool | |
리턴 | LTDescr, |
public setDirection ( float direction ) : LTDescr, | ||
direction | float | |
리턴 | LTDescr, |
public setEase ( |
||
easeCurve | ||
리턴 | LTDescr, |
public setEase ( LeanTweenType easeType ) : LTDescr, | ||
easeType | LeanTweenType | |
리턴 | LTDescr, |
public setFrameRate ( float frameRate ) : LTDescr, | ||
frameRate | float | |
리턴 | LTDescr, |
public setIgnoreTimeScale ( bool useUnScaledTime ) : LTDescr, | ||
useUnScaledTime | bool | |
리턴 | LTDescr, |
public setLoopType ( LeanTweenType loopType ) : LTDescr, | ||
loopType | LeanTweenType | |
리턴 | LTDescr, |
public setOnComplete ( Action onComplete ) : LTDescr, | ||
onComplete | Action | |
리턴 | LTDescr, |
public setOnComplete ( Action | ||
onComplete | Action | |
onCompleteParam | object | |
리턴 | LTDescr, |
public setOnCompleteOnRepeat ( bool isOn ) : LTDescr, | ||
isOn | bool | |
리턴 | LTDescr, |
public setOnCompleteOnStart ( bool isOn ) : LTDescr, | ||
isOn | bool | |
리턴 | LTDescr, |
public setOnCompleteParam ( object onCompleteParam ) : LTDescr, | ||
onCompleteParam | object | |
리턴 | LTDescr, |
public setOnUpdate ( Action |
||
onUpdate | Action |
|
onUpdateParam | object | |
리턴 | LTDescr, |
public setOnUpdate ( object>.Action |
||
onUpdate | object>.Action | |
onUpdateParam | object | |
리턴 | LTDescr, |
public setOnUpdate ( Action |
||
onUpdate | Action |
|
onUpdateParam | object | |
리턴 | LTDescr, |
public setOnUpdate ( object>.Action |
||
onUpdate | object>.Action | |
onUpdateParam | object | |
리턴 | LTDescr, |
public setOnUpdateColor ( Action |
||
onUpdate | Action |
|
리턴 | LTDescr, |
public setOnUpdateObject ( object>.Action |
||
onUpdate | object>.Action | |
리턴 | LTDescr, |
public setOnUpdateParam ( object onUpdateParam ) : LTDescr, | ||
onUpdateParam | object | |
리턴 | LTDescr, |
public setOnUpdateRatio ( float>.Action |
||
onUpdate | float>.Action | |
리턴 | LTDescr, |
public setOnUpdateVector2 ( Action |
||
onUpdate | Action |
|
리턴 | LTDescr, |
public setOnUpdateVector3 ( Action |
||
onUpdate | Action |
|
리턴 | LTDescr, |
public setOrientToPath ( bool doesOrient ) : LTDescr, | ||
doesOrient | bool | |
리턴 | LTDescr, |
public setOrientToPath2d ( bool doesOrient2d ) : LTDescr, | ||
doesOrient2d | bool | |
리턴 | LTDescr, |
public setOvershoot ( float overshoot ) : LTDescr, | ||
overshoot | float | |
리턴 | LTDescr, |
public setRect ( |
||
rect | ||
리턴 | LTDescr, |
public setSprites ( UnityEngine sprites ) : LTDescr, | ||
sprites | UnityEngine | |
리턴 | LTDescr, |
public setUseEstimatedTime ( bool useEstimatedTime ) : LTDescr, | ||
useEstimatedTime | bool | |
리턴 | LTDescr, |
public setUseManualTime ( bool useManualTime ) : LTDescr, | ||
useManualTime | bool | |
리턴 | LTDescr, |
public RectTransform,UnityEngine rectTransform | ||
리턴 |