C# 클래스 LTDescrImpl, UnityHello

상속: LTDescr
파일 보기 프로젝트 열기: woshihuo12/UnityHello 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
optional Hashtable,
rectTransform UnityEngine.RectTransform
sprites UnityEngine.Sprite[]
uiImage UnityEngine.UI.Image
uiText UnityEngine.UI.Text

공개 메소드들

메소드 설명
LTDescrImpl ( ) : UnityEngine
ToString ( ) : string
cleanup ( ) : void
init ( ) : void
pause ( ) : LTDescr,
reset ( ) : void
resume ( ) : LTDescr,
setAudio ( object audio ) : LTDescr,
setAxis ( Vector3 axis ) : LTDescr,
setDelay ( float delay ) : LTDescr,
setDestroyOnComplete ( bool doesDestroy ) : LTDescr,
setDiff ( Vector3 diff ) : LTDescr,
setDirection ( float direction ) : LTDescr,
setEase ( AnimationCurve easeCurve ) : LTDescr,
setEase ( LeanTweenType easeType ) : LTDescr,
setFrameRate ( float frameRate ) : LTDescr,
setFrom ( Vector3 from ) : LTDescr,
setFrom ( float from ) : LTDescr,
setFromColor ( Color col ) : LTDescr,
setHasInitialized ( bool has ) : LTDescr,
setId ( uint id ) : LTDescr,
setIgnoreTimeScale ( bool useUnScaledTime ) : LTDescr,
setLoopClamp ( ) : LTDescr,
setLoopClamp ( int loops ) : LTDescr,
setLoopCount ( int loopCount ) : LTDescr,
setLoopOnce ( ) : LTDescr,
setLoopPingPong ( ) : LTDescr,
setLoopPingPong ( int loops ) : LTDescr,
setLoopType ( LeanTweenType loopType ) : LTDescr,
setOnComplete ( Action onComplete ) : LTDescr,
setOnComplete ( Action onComplete ) : LTDescr,
setOnComplete ( Action onComplete, object onCompleteParam ) : LTDescr,
setOnCompleteOnRepeat ( bool isOn ) : LTDescr,
setOnCompleteOnStart ( bool isOn ) : LTDescr,
setOnCompleteParam ( object onCompleteParam ) : LTDescr,
setOnStart ( Action onStart ) : LTDescr,
setOnUpdate ( Action onUpdate ) : LTDescr,
setOnUpdate ( Action onUpdate, object onUpdateParam = null ) : LTDescr,
setOnUpdate ( object>.Action onUpdate, object onUpdateParam = null ) : LTDescr,
setOnUpdate ( Action onUpdate, object onUpdateParam = null ) : LTDescr,
setOnUpdate ( object>.Action onUpdate, object onUpdateParam = null ) : LTDescr,
setOnUpdate ( Action onUpdate ) : LTDescr,
setOnUpdateColor ( Action onUpdate ) : LTDescr,
setOnUpdateObject ( object>.Action onUpdate ) : LTDescr,
setOnUpdateParam ( object onUpdateParam ) : LTDescr,
setOnUpdateRatio ( float>.Action onUpdate ) : LTDescr,
setOnUpdateVector2 ( Action onUpdate ) : LTDescr,
setOnUpdateVector3 ( Action onUpdate ) : LTDescr,
setOrientToPath ( bool doesOrient ) : LTDescr,
setOrientToPath2d ( bool doesOrient2d ) : LTDescr,
setOvershoot ( float overshoot ) : LTDescr,
setPath ( LTBezierPath, path ) : LTDescr,
setPeriod ( float period ) : LTDescr,
setPoint ( Vector3 point ) : LTDescr,
setRect ( LTRect, rect ) : LTDescr,
setRect ( Rect rect ) : LTDescr,
setRect ( RectTransform rect ) : LTDescr,
setRepeat ( int repeat ) : LTDescr,
setSprites ( UnityEngine sprites ) : LTDescr,
setTime ( float time ) : LTDescr,
setTo ( Transform to ) : LTDescr,
setTo ( Vector3 to ) : LTDescr,
setUseEstimatedTime ( bool useEstimatedTime ) : LTDescr,
setUseFrames ( bool useFrames ) : LTDescr,
setUseManualTime ( bool useManualTime ) : LTDescr,

비공개 메소드들

메소드 설명
cancel ( GameObject gameObject ) : LTDescr,

메소드 상세

LTDescrImpl() 공개 메소드

public LTDescrImpl ( ) : UnityEngine
리턴 UnityEngine

ToString() 공개 메소드

public ToString ( ) : string
리턴 string

cleanup() 공개 메소드

public cleanup ( ) : void
리턴 void

init() 공개 메소드

public init ( ) : void
리턴 void

pause() 공개 메소드

public pause ( ) : LTDescr,
리턴 LTDescr,

reset() 공개 메소드

public reset ( ) : void
리턴 void

resume() 공개 메소드

public resume ( ) : LTDescr,
리턴 LTDescr,

setAudio() 공개 메소드

public setAudio ( object audio ) : LTDescr,
audio object
리턴 LTDescr,

setAxis() 공개 메소드

public setAxis ( Vector3 axis ) : LTDescr,
axis Vector3
리턴 LTDescr,

setDelay() 공개 메소드

public setDelay ( float delay ) : LTDescr,
delay float
리턴 LTDescr,

setDestroyOnComplete() 공개 메소드

public setDestroyOnComplete ( bool doesDestroy ) : LTDescr,
doesDestroy bool
리턴 LTDescr,

setDiff() 공개 메소드

public setDiff ( Vector3 diff ) : LTDescr,
diff Vector3
리턴 LTDescr,

setDirection() 공개 메소드

public setDirection ( float direction ) : LTDescr,
direction float
리턴 LTDescr,

setEase() 공개 메소드

public setEase ( AnimationCurve easeCurve ) : LTDescr,
easeCurve UnityEngine.AnimationCurve
리턴 LTDescr,

setEase() 공개 메소드

public setEase ( LeanTweenType easeType ) : LTDescr,
easeType LeanTweenType
리턴 LTDescr,

setFrameRate() 공개 메소드

public setFrameRate ( float frameRate ) : LTDescr,
frameRate float
리턴 LTDescr,

setFrom() 공개 메소드

public setFrom ( Vector3 from ) : LTDescr,
from Vector3
리턴 LTDescr,

setFrom() 공개 메소드

public setFrom ( float from ) : LTDescr,
from float
리턴 LTDescr,

setFromColor() 공개 메소드

public setFromColor ( Color col ) : LTDescr,
col Color
리턴 LTDescr,

setHasInitialized() 공개 메소드

public setHasInitialized ( bool has ) : LTDescr,
has bool
리턴 LTDescr,

setId() 공개 메소드

public setId ( uint id ) : LTDescr,
id uint
리턴 LTDescr,

setIgnoreTimeScale() 공개 메소드

public setIgnoreTimeScale ( bool useUnScaledTime ) : LTDescr,
useUnScaledTime bool
리턴 LTDescr,

setLoopClamp() 공개 메소드

public setLoopClamp ( ) : LTDescr,
리턴 LTDescr,

setLoopClamp() 공개 메소드

public setLoopClamp ( int loops ) : LTDescr,
loops int
리턴 LTDescr,

setLoopCount() 공개 메소드

public setLoopCount ( int loopCount ) : LTDescr,
loopCount int
리턴 LTDescr,

setLoopOnce() 공개 메소드

public setLoopOnce ( ) : LTDescr,
리턴 LTDescr,

setLoopPingPong() 공개 메소드

public setLoopPingPong ( ) : LTDescr,
리턴 LTDescr,

setLoopPingPong() 공개 메소드

public setLoopPingPong ( int loops ) : LTDescr,
loops int
리턴 LTDescr,

setLoopType() 공개 메소드

public setLoopType ( LeanTweenType loopType ) : LTDescr,
loopType LeanTweenType
리턴 LTDescr,

setOnComplete() 공개 메소드

public setOnComplete ( Action onComplete ) : LTDescr,
onComplete Action
리턴 LTDescr,

setOnComplete() 공개 메소드

public setOnComplete ( Action onComplete ) : LTDescr,
onComplete Action
리턴 LTDescr,

setOnComplete() 공개 메소드

public setOnComplete ( Action onComplete, object onCompleteParam ) : LTDescr,
onComplete Action
onCompleteParam object
리턴 LTDescr,

setOnCompleteOnRepeat() 공개 메소드

public setOnCompleteOnRepeat ( bool isOn ) : LTDescr,
isOn bool
리턴 LTDescr,

setOnCompleteOnStart() 공개 메소드

public setOnCompleteOnStart ( bool isOn ) : LTDescr,
isOn bool
리턴 LTDescr,

setOnCompleteParam() 공개 메소드

public setOnCompleteParam ( object onCompleteParam ) : LTDescr,
onCompleteParam object
리턴 LTDescr,

setOnStart() 공개 메소드

public setOnStart ( Action onStart ) : LTDescr,
onStart Action
리턴 LTDescr,

setOnUpdate() 공개 메소드

public setOnUpdate ( Action onUpdate ) : LTDescr,
onUpdate Action
리턴 LTDescr,

setOnUpdate() 공개 메소드

public setOnUpdate ( Action onUpdate, object onUpdateParam = null ) : LTDescr,
onUpdate Action
onUpdateParam object
리턴 LTDescr,

setOnUpdate() 공개 메소드

public setOnUpdate ( object>.Action onUpdate, object onUpdateParam = null ) : LTDescr,
onUpdate object>.Action
onUpdateParam object
리턴 LTDescr,

setOnUpdate() 공개 메소드

public setOnUpdate ( Action onUpdate, object onUpdateParam = null ) : LTDescr,
onUpdate Action
onUpdateParam object
리턴 LTDescr,

setOnUpdate() 공개 메소드

public setOnUpdate ( object>.Action onUpdate, object onUpdateParam = null ) : LTDescr,
onUpdate object>.Action
onUpdateParam object
리턴 LTDescr,

setOnUpdate() 공개 메소드

public setOnUpdate ( Action onUpdate ) : LTDescr,
onUpdate Action
리턴 LTDescr,

setOnUpdateColor() 공개 메소드

public setOnUpdateColor ( Action onUpdate ) : LTDescr,
onUpdate Action
리턴 LTDescr,

setOnUpdateObject() 공개 메소드

public setOnUpdateObject ( object>.Action onUpdate ) : LTDescr,
onUpdate object>.Action
리턴 LTDescr,

setOnUpdateParam() 공개 메소드

public setOnUpdateParam ( object onUpdateParam ) : LTDescr,
onUpdateParam object
리턴 LTDescr,

setOnUpdateRatio() 공개 메소드

public setOnUpdateRatio ( float>.Action onUpdate ) : LTDescr,
onUpdate float>.Action
리턴 LTDescr,

setOnUpdateVector2() 공개 메소드

public setOnUpdateVector2 ( Action onUpdate ) : LTDescr,
onUpdate Action
리턴 LTDescr,

setOnUpdateVector3() 공개 메소드

public setOnUpdateVector3 ( Action onUpdate ) : LTDescr,
onUpdate Action
리턴 LTDescr,

setOrientToPath() 공개 메소드

public setOrientToPath ( bool doesOrient ) : LTDescr,
doesOrient bool
리턴 LTDescr,

setOrientToPath2d() 공개 메소드

public setOrientToPath2d ( bool doesOrient2d ) : LTDescr,
doesOrient2d bool
리턴 LTDescr,

setOvershoot() 공개 메소드

public setOvershoot ( float overshoot ) : LTDescr,
overshoot float
리턴 LTDescr,

setPath() 공개 메소드

public setPath ( LTBezierPath, path ) : LTDescr,
path LTBezierPath,
리턴 LTDescr,

setPeriod() 공개 메소드

public setPeriod ( float period ) : LTDescr,
period float
리턴 LTDescr,

setPoint() 공개 메소드

public setPoint ( Vector3 point ) : LTDescr,
point Vector3
리턴 LTDescr,

setRect() 공개 메소드

public setRect ( LTRect, rect ) : LTDescr,
rect LTRect,
리턴 LTDescr,

setRect() 공개 메소드

public setRect ( Rect rect ) : LTDescr,
rect Rect
리턴 LTDescr,

setRect() 공개 메소드

public setRect ( RectTransform rect ) : LTDescr,
rect UnityEngine.RectTransform
리턴 LTDescr,

setRepeat() 공개 메소드

public setRepeat ( int repeat ) : LTDescr,
repeat int
리턴 LTDescr,

setSprites() 공개 메소드

public setSprites ( UnityEngine sprites ) : LTDescr,
sprites UnityEngine
리턴 LTDescr,

setTime() 공개 메소드

public setTime ( float time ) : LTDescr,
time float
리턴 LTDescr,

setTo() 공개 메소드

public setTo ( Transform to ) : LTDescr,
to Transform
리턴 LTDescr,

setTo() 공개 메소드

public setTo ( Vector3 to ) : LTDescr,
to Vector3
리턴 LTDescr,

setUseEstimatedTime() 공개 메소드

public setUseEstimatedTime ( bool useEstimatedTime ) : LTDescr,
useEstimatedTime bool
리턴 LTDescr,

setUseFrames() 공개 메소드

public setUseFrames ( bool useFrames ) : LTDescr,
useFrames bool
리턴 LTDescr,

setUseManualTime() 공개 메소드

public setUseManualTime ( bool useManualTime ) : LTDescr,
useManualTime bool
리턴 LTDescr,

프로퍼티 상세

optional 공개적으로 프로퍼티

public Hashtable, optional
리턴 Hashtable,

rectTransform 공개적으로 프로퍼티

public RectTransform,UnityEngine rectTransform
리턴 UnityEngine.RectTransform

sprites 공개적으로 프로퍼티

public Sprite[],UnityEngine sprites
리턴 UnityEngine.Sprite[]

uiImage 공개적으로 프로퍼티

public Image,UnityEngine.UI uiImage
리턴 UnityEngine.UI.Image

uiText 공개적으로 프로퍼티

public Text,UnityEngine.UI uiText
리턴 UnityEngine.UI.Text