C# Class LTDescrImpl, UnityHello

Inheritance: LTDescr
Mostrar archivo Open project: woshihuo12/UnityHello Class Usage Examples

Public Properties

Property Type Description
optional Hashtable,
rectTransform UnityEngine.RectTransform
sprites UnityEngine.Sprite[]
uiImage UnityEngine.UI.Image
uiText UnityEngine.UI.Text

Public Methods

Method Description
LTDescrImpl ( ) : UnityEngine
ToString ( ) : string
cleanup ( ) : void
init ( ) : void
pause ( ) : LTDescr,
reset ( ) : void
resume ( ) : LTDescr,
setAudio ( object audio ) : LTDescr,
setAxis ( Vector3 axis ) : LTDescr,
setDelay ( float delay ) : LTDescr,
setDestroyOnComplete ( bool doesDestroy ) : LTDescr,
setDiff ( Vector3 diff ) : LTDescr,
setDirection ( float direction ) : LTDescr,
setEase ( AnimationCurve easeCurve ) : LTDescr,
setEase ( LeanTweenType easeType ) : LTDescr,
setFrameRate ( float frameRate ) : LTDescr,
setFrom ( Vector3 from ) : LTDescr,
setFrom ( float from ) : LTDescr,
setFromColor ( Color col ) : LTDescr,
setHasInitialized ( bool has ) : LTDescr,
setId ( uint id ) : LTDescr,
setIgnoreTimeScale ( bool useUnScaledTime ) : LTDescr,
setLoopClamp ( ) : LTDescr,
setLoopClamp ( int loops ) : LTDescr,
setLoopCount ( int loopCount ) : LTDescr,
setLoopOnce ( ) : LTDescr,
setLoopPingPong ( ) : LTDescr,
setLoopPingPong ( int loops ) : LTDescr,
setLoopType ( LeanTweenType loopType ) : LTDescr,
setOnComplete ( Action onComplete ) : LTDescr,
setOnComplete ( Action onComplete ) : LTDescr,
setOnComplete ( Action onComplete, object onCompleteParam ) : LTDescr,
setOnCompleteOnRepeat ( bool isOn ) : LTDescr,
setOnCompleteOnStart ( bool isOn ) : LTDescr,
setOnCompleteParam ( object onCompleteParam ) : LTDescr,
setOnStart ( Action onStart ) : LTDescr,
setOnUpdate ( Action onUpdate ) : LTDescr,
setOnUpdate ( Action onUpdate, object onUpdateParam = null ) : LTDescr,
setOnUpdate ( object>.Action onUpdate, object onUpdateParam = null ) : LTDescr,
setOnUpdate ( Action onUpdate, object onUpdateParam = null ) : LTDescr,
setOnUpdate ( object>.Action onUpdate, object onUpdateParam = null ) : LTDescr,
setOnUpdate ( Action onUpdate ) : LTDescr,
setOnUpdateColor ( Action onUpdate ) : LTDescr,
setOnUpdateObject ( object>.Action onUpdate ) : LTDescr,
setOnUpdateParam ( object onUpdateParam ) : LTDescr,
setOnUpdateRatio ( float>.Action onUpdate ) : LTDescr,
setOnUpdateVector2 ( Action onUpdate ) : LTDescr,
setOnUpdateVector3 ( Action onUpdate ) : LTDescr,
setOrientToPath ( bool doesOrient ) : LTDescr,
setOrientToPath2d ( bool doesOrient2d ) : LTDescr,
setOvershoot ( float overshoot ) : LTDescr,
setPath ( LTBezierPath, path ) : LTDescr,
setPeriod ( float period ) : LTDescr,
setPoint ( Vector3 point ) : LTDescr,
setRect ( LTRect, rect ) : LTDescr,
setRect ( Rect rect ) : LTDescr,
setRect ( RectTransform rect ) : LTDescr,
setRepeat ( int repeat ) : LTDescr,
setSprites ( UnityEngine sprites ) : LTDescr,
setTime ( float time ) : LTDescr,
setTo ( Transform to ) : LTDescr,
setTo ( Vector3 to ) : LTDescr,
setUseEstimatedTime ( bool useEstimatedTime ) : LTDescr,
setUseFrames ( bool useFrames ) : LTDescr,
setUseManualTime ( bool useManualTime ) : LTDescr,

Private Methods

Method Description
cancel ( GameObject gameObject ) : LTDescr,

Method Details

LTDescrImpl() public method

public LTDescrImpl ( ) : UnityEngine
return UnityEngine

ToString() public method

public ToString ( ) : string
return string

cleanup() public method

public cleanup ( ) : void
return void

init() public method

public init ( ) : void
return void

pause() public method

public pause ( ) : LTDescr,
return LTDescr,

reset() public method

public reset ( ) : void
return void

resume() public method

public resume ( ) : LTDescr,
return LTDescr,

setAudio() public method

public setAudio ( object audio ) : LTDescr,
audio object
return LTDescr,

setAxis() public method

public setAxis ( Vector3 axis ) : LTDescr,
axis Vector3
return LTDescr,

setDelay() public method

public setDelay ( float delay ) : LTDescr,
delay float
return LTDescr,

setDestroyOnComplete() public method

public setDestroyOnComplete ( bool doesDestroy ) : LTDescr,
doesDestroy bool
return LTDescr,

setDiff() public method

public setDiff ( Vector3 diff ) : LTDescr,
diff Vector3
return LTDescr,

setDirection() public method

public setDirection ( float direction ) : LTDescr,
direction float
return LTDescr,

setEase() public method

public setEase ( AnimationCurve easeCurve ) : LTDescr,
easeCurve UnityEngine.AnimationCurve
return LTDescr,

setEase() public method

public setEase ( LeanTweenType easeType ) : LTDescr,
easeType LeanTweenType
return LTDescr,

setFrameRate() public method

public setFrameRate ( float frameRate ) : LTDescr,
frameRate float
return LTDescr,

setFrom() public method

public setFrom ( Vector3 from ) : LTDescr,
from Vector3
return LTDescr,

setFrom() public method

public setFrom ( float from ) : LTDescr,
from float
return LTDescr,

setFromColor() public method

public setFromColor ( Color col ) : LTDescr,
col Color
return LTDescr,

setHasInitialized() public method

public setHasInitialized ( bool has ) : LTDescr,
has bool
return LTDescr,

setId() public method

public setId ( uint id ) : LTDescr,
id uint
return LTDescr,

setIgnoreTimeScale() public method

public setIgnoreTimeScale ( bool useUnScaledTime ) : LTDescr,
useUnScaledTime bool
return LTDescr,

setLoopClamp() public method

public setLoopClamp ( ) : LTDescr,
return LTDescr,

setLoopClamp() public method

public setLoopClamp ( int loops ) : LTDescr,
loops int
return LTDescr,

setLoopCount() public method

public setLoopCount ( int loopCount ) : LTDescr,
loopCount int
return LTDescr,

setLoopOnce() public method

public setLoopOnce ( ) : LTDescr,
return LTDescr,

setLoopPingPong() public method

public setLoopPingPong ( ) : LTDescr,
return LTDescr,

setLoopPingPong() public method

public setLoopPingPong ( int loops ) : LTDescr,
loops int
return LTDescr,

setLoopType() public method

public setLoopType ( LeanTweenType loopType ) : LTDescr,
loopType LeanTweenType
return LTDescr,

setOnComplete() public method

public setOnComplete ( Action onComplete ) : LTDescr,
onComplete Action
return LTDescr,

setOnComplete() public method

public setOnComplete ( Action onComplete ) : LTDescr,
onComplete Action
return LTDescr,

setOnComplete() public method

public setOnComplete ( Action onComplete, object onCompleteParam ) : LTDescr,
onComplete Action
onCompleteParam object
return LTDescr,

setOnCompleteOnRepeat() public method

public setOnCompleteOnRepeat ( bool isOn ) : LTDescr,
isOn bool
return LTDescr,

setOnCompleteOnStart() public method

public setOnCompleteOnStart ( bool isOn ) : LTDescr,
isOn bool
return LTDescr,

setOnCompleteParam() public method

public setOnCompleteParam ( object onCompleteParam ) : LTDescr,
onCompleteParam object
return LTDescr,

setOnStart() public method

public setOnStart ( Action onStart ) : LTDescr,
onStart Action
return LTDescr,

setOnUpdate() public method

public setOnUpdate ( Action onUpdate ) : LTDescr,
onUpdate Action
return LTDescr,

setOnUpdate() public method

public setOnUpdate ( Action onUpdate, object onUpdateParam = null ) : LTDescr,
onUpdate Action
onUpdateParam object
return LTDescr,

setOnUpdate() public method

public setOnUpdate ( object>.Action onUpdate, object onUpdateParam = null ) : LTDescr,
onUpdate object>.Action
onUpdateParam object
return LTDescr,

setOnUpdate() public method

public setOnUpdate ( Action onUpdate, object onUpdateParam = null ) : LTDescr,
onUpdate Action
onUpdateParam object
return LTDescr,

setOnUpdate() public method

public setOnUpdate ( object>.Action onUpdate, object onUpdateParam = null ) : LTDescr,
onUpdate object>.Action
onUpdateParam object
return LTDescr,

setOnUpdate() public method

public setOnUpdate ( Action onUpdate ) : LTDescr,
onUpdate Action
return LTDescr,

setOnUpdateColor() public method

public setOnUpdateColor ( Action onUpdate ) : LTDescr,
onUpdate Action
return LTDescr,

setOnUpdateObject() public method

public setOnUpdateObject ( object>.Action onUpdate ) : LTDescr,
onUpdate object>.Action
return LTDescr,

setOnUpdateParam() public method

public setOnUpdateParam ( object onUpdateParam ) : LTDescr,
onUpdateParam object
return LTDescr,

setOnUpdateRatio() public method

public setOnUpdateRatio ( float>.Action onUpdate ) : LTDescr,
onUpdate float>.Action
return LTDescr,

setOnUpdateVector2() public method

public setOnUpdateVector2 ( Action onUpdate ) : LTDescr,
onUpdate Action
return LTDescr,

setOnUpdateVector3() public method

public setOnUpdateVector3 ( Action onUpdate ) : LTDescr,
onUpdate Action
return LTDescr,

setOrientToPath() public method

public setOrientToPath ( bool doesOrient ) : LTDescr,
doesOrient bool
return LTDescr,

setOrientToPath2d() public method

public setOrientToPath2d ( bool doesOrient2d ) : LTDescr,
doesOrient2d bool
return LTDescr,

setOvershoot() public method

public setOvershoot ( float overshoot ) : LTDescr,
overshoot float
return LTDescr,

setPath() public method

public setPath ( LTBezierPath, path ) : LTDescr,
path LTBezierPath,
return LTDescr,

setPeriod() public method

public setPeriod ( float period ) : LTDescr,
period float
return LTDescr,

setPoint() public method

public setPoint ( Vector3 point ) : LTDescr,
point Vector3
return LTDescr,

setRect() public method

public setRect ( LTRect, rect ) : LTDescr,
rect LTRect,
return LTDescr,

setRect() public method

public setRect ( Rect rect ) : LTDescr,
rect Rect
return LTDescr,

setRect() public method

public setRect ( RectTransform rect ) : LTDescr,
rect UnityEngine.RectTransform
return LTDescr,

setRepeat() public method

public setRepeat ( int repeat ) : LTDescr,
repeat int
return LTDescr,

setSprites() public method

public setSprites ( UnityEngine sprites ) : LTDescr,
sprites UnityEngine
return LTDescr,

setTime() public method

public setTime ( float time ) : LTDescr,
time float
return LTDescr,

setTo() public method

public setTo ( Transform to ) : LTDescr,
to Transform
return LTDescr,

setTo() public method

public setTo ( Vector3 to ) : LTDescr,
to Vector3
return LTDescr,

setUseEstimatedTime() public method

public setUseEstimatedTime ( bool useEstimatedTime ) : LTDescr,
useEstimatedTime bool
return LTDescr,

setUseFrames() public method

public setUseFrames ( bool useFrames ) : LTDescr,
useFrames bool
return LTDescr,

setUseManualTime() public method

public setUseManualTime ( bool useManualTime ) : LTDescr,
useManualTime bool
return LTDescr,

Property Details

optional public_oe property

public Hashtable, optional
return Hashtable,

rectTransform public_oe property

public RectTransform,UnityEngine rectTransform
return UnityEngine.RectTransform

sprites public_oe property

public Sprite[],UnityEngine sprites
return UnityEngine.Sprite[]

uiImage public_oe property

public Image,UnityEngine.UI uiImage
return UnityEngine.UI.Image

uiText public_oe property

public Text,UnityEngine.UI uiText
return UnityEngine.UI.Text