메소드 | 설명 | |
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addProd ( GameObject gabat ) : void | ||
addProdTriangle ( GameObject gabat ) : void | ||
addUnit ( GameObject gaunit ) : void | ||
computeProximityEnemies ( GameObject gounit ) : List |
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computeProxymityProds ( GameObject gounit ) : List |
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computeProxymityTriangleProds ( GameObject gounit ) : List |
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getIaProds ( ) : List |
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getIaUnits ( ) : List |
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getPlayerprods ( ) : List |
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getPlayerunits ( ) : List |
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getUniqueEnv ( ) : Environnement, | ||
removeProd ( GameObject gabat ) : void | ||
removeProdTriangle ( GameObject gabat ) : void | ||
removeUnit ( GameObject gaunit ) : void |
public addProdTriangle ( GameObject gabat ) : void | ||
gabat | GameObject | |
리턴 | void |
public computeProximityEnemies ( GameObject gounit ) : List |
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gounit | GameObject | |
리턴 | List |
public computeProxymityProds ( GameObject gounit ) : List |
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gounit | GameObject | |
리턴 | List |
public computeProxymityTriangleProds ( GameObject gounit ) : List |
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gounit | GameObject | |
리턴 | List |
public removeProdTriangle ( GameObject gabat ) : void | ||
gabat | GameObject | |
리턴 | void |