메소드 | 설명 | |
---|---|---|
FullPathToObject ( GameObject obj ) : string | ||
removeKey ( string key ) : void | ||
setValue ( string key, System value ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
DebugHUD ( ) : System.Collections.Generic | ||
LateUpdate ( ) : void | ||
Start ( ) : void |
public static FullPathToObject ( GameObject obj ) : string | ||
obj | GameObject | |
리턴 | string |
public static setValue ( string key, System value ) : void | ||
key | string | |
value | System | |
리턴 | void |