프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_Triggers | List |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
onClockPickedUp ( GameObject go, bool tr ) : void | ||
onKillNPC ( GameObject go, bool tr ) : void | ||
onPickupClock ( GameObject go, bool tr ) : void |
public onClockPickedUp ( GameObject go, bool tr ) : void | ||
go | GameObject | |
tr | bool | |
리턴 | void |
public onPickupClock ( GameObject go, bool tr ) : void | ||
go | GameObject | |
tr | bool | |
리턴 | void |