C# Class Death_ClockPuzzle, Hellbound

Script that handles the logic in the "clock" puzzle in the death crypt By Arvid Backman
Inheritance: MonoBehaviour
Mostrar archivo Open project: Backman/Hellbound

Public Properties

Property Type Description
m_Triggers List

Public Methods

Method Description
Awake ( ) : void
onClockPickedUp ( GameObject go, bool tr ) : void
onKillNPC ( GameObject go, bool tr ) : void
onPickupClock ( GameObject go, bool tr ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

onClockPickedUp() public method

public onClockPickedUp ( GameObject go, bool tr ) : void
go GameObject
tr bool
return void

onKillNPC() public method

public onKillNPC ( GameObject go, bool tr ) : void
go GameObject
tr bool
return void

onPickupClock() public method

public onPickupClock ( GameObject go, bool tr ) : void
go GameObject
tr bool
return void

Property Details

m_Triggers public_oe property

public List m_Triggers
return List