프로퍼티 | 타입 | 설명 | |
---|---|---|---|
beach | |||
desert | |||
forest | |||
mountain | |||
none | |||
plains | |||
roomManager | RoomManager, | ||
snow | |||
transitionTime | float |
메소드 | 설명 | |
---|---|---|
Play ( int biome ) : void | ||
Start ( ) : void | ||
TransitionTo ( int biome ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
BiomeSnapshot ( int biome ) : |
||
GetCurrentBiome ( ) : int |
public AudioMixerSnapshot,UnityEngine.Audio beach | ||
리턴 |
public AudioMixerSnapshot,UnityEngine.Audio desert | ||
리턴 |
public AudioMixerSnapshot,UnityEngine.Audio forest | ||
리턴 |
public AudioMixerSnapshot,UnityEngine.Audio mountain | ||
리턴 |
public AudioMixerSnapshot,UnityEngine.Audio none | ||
리턴 |
public AudioMixerSnapshot,UnityEngine.Audio plains | ||
리턴 |
public AudioMixerSnapshot,UnityEngine.Audio snow | ||
리턴 |