C# Class BiomeChange, Endure

Inheritance: MonoBehaviour
Afficher le fichier Open project: Endure-Game/Endure

Méthodes publiques

Свойство Type Description
beach UnityEngine.Audio.AudioMixerSnapshot
desert UnityEngine.Audio.AudioMixerSnapshot
forest UnityEngine.Audio.AudioMixerSnapshot
mountain UnityEngine.Audio.AudioMixerSnapshot
none UnityEngine.Audio.AudioMixerSnapshot
plains UnityEngine.Audio.AudioMixerSnapshot
roomManager RoomManager,
snow UnityEngine.Audio.AudioMixerSnapshot
transitionTime float

Méthodes publiques

Méthode Description
Play ( int biome ) : void
Start ( ) : void
TransitionTo ( int biome ) : void
Update ( ) : void

Private Methods

Méthode Description
BiomeSnapshot ( int biome ) : AudioMixerSnapshot
GetCurrentBiome ( ) : int

Method Details

Play() public méthode

public Play ( int biome ) : void
biome int
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

TransitionTo() public méthode

public TransitionTo ( int biome ) : void
biome int
Résultat void

Update() public méthode

public Update ( ) : void
Résultat void

Property Details

beach public_oe property

public AudioMixerSnapshot,UnityEngine.Audio beach
Résultat UnityEngine.Audio.AudioMixerSnapshot

desert public_oe property

public AudioMixerSnapshot,UnityEngine.Audio desert
Résultat UnityEngine.Audio.AudioMixerSnapshot

forest public_oe property

public AudioMixerSnapshot,UnityEngine.Audio forest
Résultat UnityEngine.Audio.AudioMixerSnapshot

mountain public_oe property

public AudioMixerSnapshot,UnityEngine.Audio mountain
Résultat UnityEngine.Audio.AudioMixerSnapshot

none public_oe property

public AudioMixerSnapshot,UnityEngine.Audio none
Résultat UnityEngine.Audio.AudioMixerSnapshot

plains public_oe property

public AudioMixerSnapshot,UnityEngine.Audio plains
Résultat UnityEngine.Audio.AudioMixerSnapshot

roomManager public_oe property

public RoomManager, roomManager
Résultat RoomManager,

snow public_oe property

public AudioMixerSnapshot,UnityEngine.Audio snow
Résultat UnityEngine.Audio.AudioMixerSnapshot

transitionTime public_oe property

public float transitionTime
Résultat float