C# Class BiomeChange, Endure

Inheritance: MonoBehaviour
Mostra file Open project: Endure-Game/Endure

Public Properties

Property Type Description
beach UnityEngine.Audio.AudioMixerSnapshot
desert UnityEngine.Audio.AudioMixerSnapshot
forest UnityEngine.Audio.AudioMixerSnapshot
mountain UnityEngine.Audio.AudioMixerSnapshot
none UnityEngine.Audio.AudioMixerSnapshot
plains UnityEngine.Audio.AudioMixerSnapshot
roomManager RoomManager,
snow UnityEngine.Audio.AudioMixerSnapshot
transitionTime float

Public Methods

Method Description
Play ( int biome ) : void
Start ( ) : void
TransitionTo ( int biome ) : void
Update ( ) : void

Private Methods

Method Description
BiomeSnapshot ( int biome ) : AudioMixerSnapshot
GetCurrentBiome ( ) : int

Method Details

Play() public method

public Play ( int biome ) : void
biome int
return void

Start() public method

public Start ( ) : void
return void

TransitionTo() public method

public TransitionTo ( int biome ) : void
biome int
return void

Update() public method

public Update ( ) : void
return void

Property Details

beach public_oe property

public AudioMixerSnapshot,UnityEngine.Audio beach
return UnityEngine.Audio.AudioMixerSnapshot

desert public_oe property

public AudioMixerSnapshot,UnityEngine.Audio desert
return UnityEngine.Audio.AudioMixerSnapshot

forest public_oe property

public AudioMixerSnapshot,UnityEngine.Audio forest
return UnityEngine.Audio.AudioMixerSnapshot

mountain public_oe property

public AudioMixerSnapshot,UnityEngine.Audio mountain
return UnityEngine.Audio.AudioMixerSnapshot

none public_oe property

public AudioMixerSnapshot,UnityEngine.Audio none
return UnityEngine.Audio.AudioMixerSnapshot

plains public_oe property

public AudioMixerSnapshot,UnityEngine.Audio plains
return UnityEngine.Audio.AudioMixerSnapshot

roomManager public_oe property

public RoomManager, roomManager
return RoomManager,

snow public_oe property

public AudioMixerSnapshot,UnityEngine.Audio snow
return UnityEngine.Audio.AudioMixerSnapshot

transitionTime public_oe property

public float transitionTime
return float