C# 클래스 Behaviour_PickUp, Hellbound

Behaviour_ pick up. The state machine wrapper for object that the player can pick up. This wrapper only gives the object the "pick up-able" property and nothing more. Created by Simon Jonasson
상속: Interactable
파일 보기 프로젝트 열기: Backman/Hellbound

공개 프로퍼티들

프로퍼티 타입 설명
m_State KeyState,

공개 메소드들

메소드 설명
Start ( ) : void
activate ( ) : void

Activate this instance. This function will request that the animator plays an animation (or does not) and then calls the supplied callback function at the correct keyframe (or emidietly, of no animation is played).

activateCallback ( ) : void
beginCallback ( ) : void
endCallback ( ) : void
examine ( ) : void

메소드 상세

Start() 공개 메소드

public Start ( ) : void
리턴 void

activate() 공개 메소드

Activate this instance. This function will request that the animator plays an animation (or does not) and then calls the supplied callback function at the correct keyframe (or emidietly, of no animation is played).
public activate ( ) : void
리턴 void

activateCallback() 공개 메소드

public activateCallback ( ) : void
리턴 void

beginCallback() 공개 메소드

public beginCallback ( ) : void
리턴 void

endCallback() 공개 메소드

public endCallback ( ) : void
리턴 void

examine() 공개 메소드

public examine ( ) : void
리턴 void

프로퍼티 상세

m_State 공개적으로 프로퍼티

public KeyState, m_State
리턴 KeyState,