C# Class Behaviour_PickUp, Hellbound

Behaviour_ pick up. The state machine wrapper for object that the player can pick up. This wrapper only gives the object the "pick up-able" property and nothing more. Created by Simon Jonasson
Inheritance: Interactable
Show file Open project: Backman/Hellbound

Public Properties

Property Type Description
m_State KeyState,

Public Methods

Method Description
Start ( ) : void
activate ( ) : void

Activate this instance. This function will request that the animator plays an animation (or does not) and then calls the supplied callback function at the correct keyframe (or emidietly, of no animation is played).

activateCallback ( ) : void
beginCallback ( ) : void
endCallback ( ) : void
examine ( ) : void

Method Details

Start() public method

public Start ( ) : void
return void

activate() public method

Activate this instance. This function will request that the animator plays an animation (or does not) and then calls the supplied callback function at the correct keyframe (or emidietly, of no animation is played).
public activate ( ) : void
return void

activateCallback() public method

public activateCallback ( ) : void
return void

beginCallback() public method

public beginCallback ( ) : void
return void

endCallback() public method

public endCallback ( ) : void
return void

examine() public method

public examine ( ) : void
return void

Property Details

m_State public property

public KeyState, m_State
return KeyState,