C# Class Behaviour_PickUp, Hellbound

Behaviour_ pick up. The state machine wrapper for object that the player can pick up. This wrapper only gives the object the "pick up-able" property and nothing more. Created by Simon Jonasson
Inheritance: Interactable
Afficher le fichier Open project: Backman/Hellbound

Méthodes publiques

Свойство Type Description
m_State KeyState,

Méthodes publiques

Méthode Description
Start ( ) : void
activate ( ) : void

Activate this instance. This function will request that the animator plays an animation (or does not) and then calls the supplied callback function at the correct keyframe (or emidietly, of no animation is played).

activateCallback ( ) : void
beginCallback ( ) : void
endCallback ( ) : void
examine ( ) : void

Method Details

Start() public méthode

public Start ( ) : void
Résultat void

activate() public méthode

Activate this instance. This function will request that the animator plays an animation (or does not) and then calls the supplied callback function at the correct keyframe (or emidietly, of no animation is played).
public activate ( ) : void
Résultat void

activateCallback() public méthode

public activateCallback ( ) : void
Résultat void

beginCallback() public méthode

public beginCallback ( ) : void
Résultat void

endCallback() public méthode

public endCallback ( ) : void
Résultat void

examine() public méthode

public examine ( ) : void
Résultat void

Property Details

m_State public_oe property

public KeyState, m_State
Résultat KeyState,