메소드 |
설명 |
|
ActiveBattleMenu ( ) : System.Collections |
|
|
Back ( ) : void |
|
|
CallMenu ( BattleMenuMode m, BattleMenuItem, bmi ) : void |
|
|
ChangeSkillLevel ( int index, int change ) : void |
|
|
Clear ( ) : void |
|
|
DeleteBattleTextures ( ) : void |
|
|
GetStoredMenu ( ) : DialoguePosition, |
|
|
Init ( BattleMenuItem, bmi ) : void |
|
|
IsBaseMenu ( ) : bool |
|
|
IsItemMenu ( ) : bool |
|
|
IsSkillMenu ( ) : bool |
|
|
IsTargetMenu ( ) : bool |
|
|
ReloadSkillMenu ( ) : void |
|
|
Reset ( int index ) : void |
|
|
Select ( int index ) : void |
|
|
SetOwner ( Character, c ) : void |
|
|
SetRayPoint ( Vector3 point ) : void |
|
|
SetSelectedTarget ( int index ) : void |
|
|
StoreMenu ( DialoguePosition, dp ) : void |
|
|
TargetClicked ( int battleID ) : void |
|
|
Tick ( ) : void |
|
|
UpdateChoices ( bool checkFirst ) : void |
|
|