C# Class ActiveBattleMenu, RPGQuest

Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
bmPosition int
bmTitle string
callMode BattleMenuMode
choices ChoiceContent[],
hide bool
listUpdated bool

Public Methods

Method Description
ActiveBattleMenu ( ) : System.Collections
Back ( ) : void
CallMenu ( BattleMenuMode m, BattleMenuItem, bmi ) : void
ChangeSkillLevel ( int index, int change ) : void
Clear ( ) : void
DeleteBattleTextures ( ) : void
GetStoredMenu ( ) : DialoguePosition,
Init ( BattleMenuItem, bmi ) : void
IsBaseMenu ( ) : bool
IsItemMenu ( ) : bool
IsSkillMenu ( ) : bool
IsTargetMenu ( ) : bool
ReloadSkillMenu ( ) : void
Reset ( int index ) : void
Select ( int index ) : void
SetOwner ( Character, c ) : void
SetRayPoint ( Vector3 point ) : void
SetSelectedTarget ( int index ) : void
StoreMenu ( DialoguePosition, dp ) : void
TargetClicked ( int battleID ) : void
Tick ( ) : void
UpdateChoices ( bool checkFirst ) : void

Private Methods

Method Description
CheckList ( ) : bool

Method Details

ActiveBattleMenu() public method

public ActiveBattleMenu ( ) : System.Collections
return System.Collections

Back() public method

public Back ( ) : void
return void

CallMenu() public method

public CallMenu ( BattleMenuMode m, BattleMenuItem, bmi ) : void
m BattleMenuMode
bmi BattleMenuItem,
return void

ChangeSkillLevel() public method

public ChangeSkillLevel ( int index, int change ) : void
index int
change int
return void

Clear() public method

public Clear ( ) : void
return void

DeleteBattleTextures() public method

public DeleteBattleTextures ( ) : void
return void

GetStoredMenu() public method

public GetStoredMenu ( ) : DialoguePosition,
return DialoguePosition,

Init() public method

public Init ( BattleMenuItem, bmi ) : void
bmi BattleMenuItem,
return void

IsBaseMenu() public method

public IsBaseMenu ( ) : bool
return bool

IsItemMenu() public method

public IsItemMenu ( ) : bool
return bool

IsSkillMenu() public method

public IsSkillMenu ( ) : bool
return bool

IsTargetMenu() public method

public IsTargetMenu ( ) : bool
return bool

ReloadSkillMenu() public method

public ReloadSkillMenu ( ) : void
return void

Reset() public method

public Reset ( int index ) : void
index int
return void

Select() public method

public Select ( int index ) : void
index int
return void

SetOwner() public method

public SetOwner ( Character, c ) : void
c Character,
return void

SetRayPoint() public method

public SetRayPoint ( Vector3 point ) : void
point Vector3
return void

SetSelectedTarget() public method

public SetSelectedTarget ( int index ) : void
index int
return void

StoreMenu() public method

public StoreMenu ( DialoguePosition, dp ) : void
dp DialoguePosition,
return void

TargetClicked() public method

public TargetClicked ( int battleID ) : void
battleID int
return void

Tick() public method

public Tick ( ) : void
return void

UpdateChoices() public method

public UpdateChoices ( bool checkFirst ) : void
checkFirst bool
return void

Property Details

bmPosition public property

public int bmPosition
return int

bmTitle public property

public string bmTitle
return string

callMode public property

public BattleMenuMode callMode
return BattleMenuMode

choices public property

public ChoiceContent[], choices
return ChoiceContent[],

hide public property

public bool hide
return bool

listUpdated public property

public bool listUpdated
return bool