Property | Type | Description | |
---|---|---|---|
bmPosition | int | ||
bmTitle | string | ||
callMode | BattleMenuMode | ||
choices | ChoiceContent[], | ||
hide | bool | ||
listUpdated | bool |
Method | Description | |
---|---|---|
ActiveBattleMenu ( ) : System.Collections | ||
Back ( ) : void | ||
CallMenu ( BattleMenuMode m, BattleMenuItem, bmi ) : void | ||
ChangeSkillLevel ( int index, int change ) : void | ||
Clear ( ) : void | ||
DeleteBattleTextures ( ) : void | ||
GetStoredMenu ( ) : DialoguePosition, | ||
Init ( BattleMenuItem, bmi ) : void | ||
IsBaseMenu ( ) : bool | ||
IsItemMenu ( ) : bool | ||
IsSkillMenu ( ) : bool | ||
IsTargetMenu ( ) : bool | ||
ReloadSkillMenu ( ) : void | ||
Reset ( int index ) : void | ||
Select ( int index ) : void | ||
SetOwner ( Character, c ) : void | ||
SetRayPoint ( Vector3 point ) : void | ||
SetSelectedTarget ( int index ) : void | ||
StoreMenu ( DialoguePosition, dp ) : void | ||
TargetClicked ( int battleID ) : void | ||
Tick ( ) : void | ||
UpdateChoices ( bool checkFirst ) : void |
Method | Description | |
---|---|---|
CheckList ( ) : bool |
public ActiveBattleMenu ( ) : System.Collections | ||
return | System.Collections |
public CallMenu ( BattleMenuMode m, BattleMenuItem, bmi ) : void | ||
m | BattleMenuMode | |
bmi | BattleMenuItem, | |
return | void |
public ChangeSkillLevel ( int index, int change ) : void | ||
index | int | |
change | int | |
return | void |
public SetSelectedTarget ( int index ) : void | ||
index | int | |
return | void |
public StoreMenu ( DialoguePosition, dp ) : void | ||
dp | DialoguePosition, | |
return | void |
public UpdateChoices ( bool checkFirst ) : void | ||
checkFirst | bool | |
return | void |