C# Class ActiveBattleMenu, RPGQuest

ファイルを表示 Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
bmPosition int
bmTitle string
callMode BattleMenuMode
choices ChoiceContent[],
hide bool
listUpdated bool

Public Methods

Method Description
ActiveBattleMenu ( ) : System.Collections
Back ( ) : void
CallMenu ( BattleMenuMode m, BattleMenuItem, bmi ) : void
ChangeSkillLevel ( int index, int change ) : void
Clear ( ) : void
DeleteBattleTextures ( ) : void
GetStoredMenu ( ) : DialoguePosition,
Init ( BattleMenuItem, bmi ) : void
IsBaseMenu ( ) : bool
IsItemMenu ( ) : bool
IsSkillMenu ( ) : bool
IsTargetMenu ( ) : bool
ReloadSkillMenu ( ) : void
Reset ( int index ) : void
Select ( int index ) : void
SetOwner ( Character, c ) : void
SetRayPoint ( Vector3 point ) : void
SetSelectedTarget ( int index ) : void
StoreMenu ( DialoguePosition, dp ) : void
TargetClicked ( int battleID ) : void
Tick ( ) : void
UpdateChoices ( bool checkFirst ) : void

Private Methods

Method Description
CheckList ( ) : bool

Method Details

ActiveBattleMenu() public method

public ActiveBattleMenu ( ) : System.Collections
return System.Collections

Back() public method

public Back ( ) : void
return void

CallMenu() public method

public CallMenu ( BattleMenuMode m, BattleMenuItem, bmi ) : void
m BattleMenuMode
bmi BattleMenuItem,
return void

ChangeSkillLevel() public method

public ChangeSkillLevel ( int index, int change ) : void
index int
change int
return void

Clear() public method

public Clear ( ) : void
return void

DeleteBattleTextures() public method

public DeleteBattleTextures ( ) : void
return void

GetStoredMenu() public method

public GetStoredMenu ( ) : DialoguePosition,
return DialoguePosition,

Init() public method

public Init ( BattleMenuItem, bmi ) : void
bmi BattleMenuItem,
return void

IsBaseMenu() public method

public IsBaseMenu ( ) : bool
return bool

IsItemMenu() public method

public IsItemMenu ( ) : bool
return bool

IsSkillMenu() public method

public IsSkillMenu ( ) : bool
return bool

IsTargetMenu() public method

public IsTargetMenu ( ) : bool
return bool

ReloadSkillMenu() public method

public ReloadSkillMenu ( ) : void
return void

Reset() public method

public Reset ( int index ) : void
index int
return void

Select() public method

public Select ( int index ) : void
index int
return void

SetOwner() public method

public SetOwner ( Character, c ) : void
c Character,
return void

SetRayPoint() public method

public SetRayPoint ( Vector3 point ) : void
point Vector3
return void

SetSelectedTarget() public method

public SetSelectedTarget ( int index ) : void
index int
return void

StoreMenu() public method

public StoreMenu ( DialoguePosition, dp ) : void
dp DialoguePosition,
return void

TargetClicked() public method

public TargetClicked ( int battleID ) : void
battleID int
return void

Tick() public method

public Tick ( ) : void
return void

UpdateChoices() public method

public UpdateChoices ( bool checkFirst ) : void
checkFirst bool
return void

Property Details

bmPosition public_oe property

public int bmPosition
return int

bmTitle public_oe property

public string bmTitle
return string

callMode public_oe property

public BattleMenuMode callMode
return BattleMenuMode

choices public_oe property

public ChoiceContent[], choices
return ChoiceContent[],

hide public_oe property

public bool hide
return bool

listUpdated public_oe property

public bool listUpdated
return bool