C# Class WarTornLands.EntityClasses.EntityGruselUte

Inheritance: Entity
ファイルを表示 Open project: floAr/WarTornLands Class Usage Examples

Public Methods

Method Description
Draw ( GameTime gameTime ) : void
EntityGruselUte ( Microsoft.Xna.Framework.Game game, Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System
LoadContent ( Microsoft cm ) : void
OnDie ( ) : void
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
OnBang ( object sender, BangEventArgs e ) : void

Private Methods

Method Description
AggroBehavior ( GameTime gameTime ) : void
HitPlayer ( ) : void
IdleBehavior ( GameTime gameTime ) : void
Move ( Vector2 movement, GameTime gameTime ) : void

Method Details

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

EntityGruselUte() public method

public EntityGruselUte ( Microsoft.Xna.Framework.Game game, Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System
game Microsoft.Xna.Framework.Game
position Vector2
texture Microsoft.Xna.Framework.Graphics.Texture2D
return System

LoadContent() public method

public LoadContent ( Microsoft cm ) : void
cm Microsoft
return void

OnBang() protected method

protected OnBang ( object sender, BangEventArgs e ) : void
sender object
e WarTornLands.Counter.BangEventArgs
return void

OnDie() public method

public OnDie ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void