Méthode | Description | |
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Draw ( |
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EntityGruselUte ( Microsoft.Xna.Framework.Game game, Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System | ||
LoadContent ( Microsoft cm ) : void | ||
OnDie ( ) : void | ||
Update ( |
Méthode | Description | |
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OnBang ( object sender, |
Méthode | Description | |
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AggroBehavior ( |
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HitPlayer ( ) : void | ||
IdleBehavior ( |
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Move ( Vector2 movement, |
public Draw ( |
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gameTime | ||
Résultat | void |
public EntityGruselUte ( Microsoft.Xna.Framework.Game game, Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System | ||
game | Microsoft.Xna.Framework.Game | |
position | Vector2 | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
Résultat | System |
protected OnBang ( object sender, |
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sender | object | |
e | ||
Résultat | void |
public Update ( |
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gameTime | ||
Résultat | void |