C# Class UnityEngine.Vector4

struct for hold four floats
ファイルを表示 Open project: jbruening/UnEngine Class Usage Examples

Public Properties

Property Type Description
w float
x float
y float
z float

Public Methods

Method Description
Dot ( Vector4 a, Vector4 b ) : float
SqrMagnitude ( ) : float
SqrMagnitude ( Vector4 a ) : float
Vector4 ( float x, float y )
Vector4 ( float x, float y, float z )
Vector4 ( float x, float y, float z, float w )

construct a new vector4

operator ( ) : Vector4
operator ( ) : bool

Method Details

Dot() public static method

public static Dot ( Vector4 a, Vector4 b ) : float
a Vector4
b Vector4
return float

SqrMagnitude() public method

public SqrMagnitude ( ) : float
return float

SqrMagnitude() public static method

public static SqrMagnitude ( Vector4 a ) : float
a Vector4
return float

Vector4() public method

public Vector4 ( float x, float y )
x float
y float

Vector4() public method

public Vector4 ( float x, float y, float z )
x float
y float
z float

Vector4() public method

construct a new vector4
public Vector4 ( float x, float y, float z, float w )
x float
y float
z float
w float

operator() public static method

public static operator ( ) : Vector4
return Vector4

operator() public static method

public static operator ( ) : bool
return bool

Property Details

w public_oe property

public float w
return float

x public_oe property

public float x
return float

y public_oe property

public float y
return float

z public_oe property

public float z
return float