C# Class UnityEngine.Object

Inheritance: Object
ファイルを表示 Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
Destroy ( System obj ) : void
Destroy ( System obj, float t ) : void
DestroyImmediate ( System obj ) : void
DestroyImmediate ( System obj, bool allowDestroyingAssets ) : void
DestroyObject ( System obj ) : void
DestroyObject ( System obj, float t ) : void
DontDestroyOnLoad ( System target ) : void
Equals ( System o ) : bool
FindObjectOfType ( Type type ) : System.Object
FindObjectsOfType ( Type type ) : Object[]
FindObjectsOfTypeAll ( Type type ) : Object[]
FindObjectsOfTypeIncludingAssets ( Type type ) : Object[]
FindSceneObjectsOfType ( Type type ) : Object[]
GetHashCode ( ) : int
GetInstanceID ( ) : int
Instantiate ( System original ) : System.Object
Instantiate ( System original, Vector3 position, Quaternion rotation ) : System.Object
Object ( )
ToString ( ) : string

Private Methods

Method Description
CheckNullArgument ( System arg, string message ) : void
CompareBaseObjects ( System lhs, System rhs ) : bool
INTERNAL_CALL_Internal_InstantiateSingle ( System data, Vector3 &pos, Quaternion &rot ) : System.Object
Internal_CloneSingle ( System data ) : System.Object
Internal_InstantiateSingle ( System data, Vector3 pos, Quaternion rot ) : System.Object

Method Details

Destroy() public static method

public static Destroy ( System obj ) : void
obj System
return void

Destroy() public static method

public static Destroy ( System obj, float t ) : void
obj System
t float
return void

DestroyImmediate() public static method

public static DestroyImmediate ( System obj ) : void
obj System
return void

DestroyImmediate() public static method

public static DestroyImmediate ( System obj, bool allowDestroyingAssets ) : void
obj System
allowDestroyingAssets bool
return void

DestroyObject() public static method

public static DestroyObject ( System obj ) : void
obj System
return void

DestroyObject() public static method

public static DestroyObject ( System obj, float t ) : void
obj System
t float
return void

DontDestroyOnLoad() public static method

public static DontDestroyOnLoad ( System target ) : void
target System
return void

Equals() public method

public Equals ( System o ) : bool
o System
return bool

FindObjectOfType() public static method

public static FindObjectOfType ( Type type ) : System.Object
type Type
return System.Object

FindObjectsOfType() public static method

public static FindObjectsOfType ( Type type ) : Object[]
type Type
return Object[]

FindObjectsOfTypeAll() public static method

public static FindObjectsOfTypeAll ( Type type ) : Object[]
type Type
return Object[]

FindObjectsOfTypeIncludingAssets() public static method

public static FindObjectsOfTypeIncludingAssets ( Type type ) : Object[]
type Type
return Object[]

FindSceneObjectsOfType() public static method

public static FindSceneObjectsOfType ( Type type ) : Object[]
type Type
return Object[]

GetHashCode() public method

public GetHashCode ( ) : int
return int

GetInstanceID() public method

public GetInstanceID ( ) : int
return int

Instantiate() public static method

public static Instantiate ( System original ) : System.Object
original System
return System.Object

Instantiate() public static method

public static Instantiate ( System original, Vector3 position, Quaternion rotation ) : System.Object
original System
position Vector3
rotation Quaternion
return System.Object

Object() public method

public Object ( )

ToString() public method

public ToString ( ) : string
return string