C# Class UnityEngine.InteractiveCloth

Inheritance: Cloth
ファイルを表示 Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
AddForceAtPosition ( Vector3 force, Vector3 position, float radius ) : void
AddForceAtPosition ( Vector3 force, Vector3 position, float radius, ForceMode mode ) : void
AttachToCollider ( Collider collider ) : void
AttachToCollider ( Collider collider, bool tearable ) : void
AttachToCollider ( Collider collider, bool tearable, bool twoWayInteraction ) : void
DetachFromCollider ( Collider collider ) : void
InteractiveCloth ( )

Private Methods

Method Description
INTERNAL_CALL_AddForceAtPosition ( InteractiveCloth self, Vector3 &force, Vector3 &position, float radius, ForceMode mode ) : void

Method Details

AddForceAtPosition() public method

public AddForceAtPosition ( Vector3 force, Vector3 position, float radius ) : void
force Vector3
position Vector3
radius float
return void

AddForceAtPosition() public method

public AddForceAtPosition ( Vector3 force, Vector3 position, float radius, ForceMode mode ) : void
force Vector3
position Vector3
radius float
mode ForceMode
return void

AttachToCollider() public method

public AttachToCollider ( Collider collider ) : void
collider Collider
return void

AttachToCollider() public method

public AttachToCollider ( Collider collider, bool tearable ) : void
collider Collider
tearable bool
return void

AttachToCollider() public method

public AttachToCollider ( Collider collider, bool tearable, bool twoWayInteraction ) : void
collider Collider
tearable bool
twoWayInteraction bool
return void

DetachFromCollider() public method

public DetachFromCollider ( Collider collider ) : void
collider Collider
return void

InteractiveCloth() public method

public InteractiveCloth ( )