C# Class UnityEngine.AssetBundle

Inheritance: Object
ファイルを表示 Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
AssetBundle ( )
Contains ( string name ) : bool
CreateFromFile ( string path ) : AssetBundle
CreateFromMemory ( Byte binary ) : AssetBundleCreateRequest
Load ( string name ) : System.Object
Load ( string name, Type type ) : System.Object
LoadAll ( ) : Object[]
LoadAll ( Type type ) : Object[]
LoadAsync ( string name, Type type ) : AssetBundleRequest
Unload ( bool unloadAllLoadedObjects ) : void

Method Details

AssetBundle() public method

public AssetBundle ( )

Contains() public method

public Contains ( string name ) : bool
name string
return bool

CreateFromFile() public static method

public static CreateFromFile ( string path ) : AssetBundle
path string
return AssetBundle

CreateFromMemory() public static method

public static CreateFromMemory ( Byte binary ) : AssetBundleCreateRequest
binary Byte
return AssetBundleCreateRequest

Load() public method

public Load ( string name ) : System.Object
name string
return System.Object

Load() public method

public Load ( string name, Type type ) : System.Object
name string
type Type
return System.Object

LoadAll() public method

public LoadAll ( ) : Object[]
return Object[]

LoadAll() public method

public LoadAll ( Type type ) : Object[]
type Type
return Object[]

LoadAsync() public method

public LoadAsync ( string name, Type type ) : AssetBundleRequest
name string
type Type
return AssetBundleRequest

Unload() public method

public Unload ( bool unloadAllLoadedObjects ) : void
unloadAllLoadedObjects bool
return void