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UnityEngine
VR
WSA
WorldAnchor
C# Class UnityEngine.VR.WSA.WorldAnchor
The WorldAnchor component allows a GameObject's position to be locked in physical space.
Inheritance:
UnityEngine.Component
ファイルを表示
Open project: CarlosHBC/UnityDecompiled
Class Usage Examples
Private Methods
Method
Description
INTERNAL_CALL_IsLocated_Internal
(
WorldAnchor
self
) :
bool
Internal_TriggerEventOnTrackingLost
(
WorldAnchor
self
,
bool
located
) :
void
IsLocated_Internal
( ) :
bool
WorldAnchor
( ) :
System