C# Class UnityEngine.VR.WSA.WorldAnchor

The WorldAnchor component allows a GameObject's position to be locked in physical space.

Inheritance: UnityEngine.Component
Show file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Methods

Method Description
INTERNAL_CALL_IsLocated_Internal ( WorldAnchor self ) : bool
Internal_TriggerEventOnTrackingLost ( WorldAnchor self, bool located ) : void
IsLocated_Internal ( ) : bool
WorldAnchor ( ) : System