C# Class UnityEngine.UI.Mask

Inheritance: UnityEngine.EventSystems.UIBehaviour, ICanvasRaycastFilter, IMaterialModifier
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
GetModifiedMaterial ( Material baseMaterial ) : Material

See: IMaterialModifier.

IsRaycastLocationValid ( Vector2 sp, Camera eventCamera ) : bool

See:ICanvasRaycastFilter.

MaskEnabled ( ) : bool

See:IMask.

Protected Methods

Method Description
Mask ( ) : System
OnDisable ( ) : void

See MonoBehaviour.OnDisable.

OnEnable ( ) : void
OnValidate ( ) : void

Private Methods

Method Description
OnSiblingGraphicEnabledDisabled ( ) : void

Method Details

GetModifiedMaterial() public method

See: IMaterialModifier.

public GetModifiedMaterial ( Material baseMaterial ) : Material
baseMaterial UnityEngine.Material
return UnityEngine.Material

IsRaycastLocationValid() public method

See:ICanvasRaycastFilter.

public IsRaycastLocationValid ( Vector2 sp, Camera eventCamera ) : bool
sp Vector2
eventCamera UnityEngine.Camera
return bool

Mask() protected method

protected Mask ( ) : System
return System

MaskEnabled() public method

See:IMask.

public MaskEnabled ( ) : bool
return bool

OnDisable() protected method

See MonoBehaviour.OnDisable.

protected OnDisable ( ) : void
return void

OnEnable() protected method

protected OnEnable ( ) : void
return void

OnValidate() protected method

protected OnValidate ( ) : void
return void