C# Class UnityEngine.Networking.NetworkTransformChild

Inheritance: NetworkBehaviour
ファイルを表示 Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
GetNetworkChannel ( ) : int
GetNetworkSendInterval ( ) : float
OnDeserialize ( NetworkReader reader, bool initialState ) : void
OnSerialize ( NetworkWriter writer, bool initialState ) : bool

Private Methods

Method Description
Awake ( ) : void
FixedUpdate ( ) : void
FixedUpdateClient ( ) : void
FixedUpdateServer ( ) : void
HandleChildTransform ( NetworkMessage netMsg ) : void
HasMoved ( ) : bool
OnValidate ( ) : void
SendTransform ( ) : void
SerializeModeTransform ( NetworkWriter writer ) : void
UnserializeModeTransform ( NetworkReader reader, bool initialState ) : void
Update ( ) : void

Method Details

GetNetworkChannel() public method

public GetNetworkChannel ( ) : int
return int

GetNetworkSendInterval() public method

public GetNetworkSendInterval ( ) : float
return float

OnDeserialize() public method

public OnDeserialize ( NetworkReader reader, bool initialState ) : void
reader NetworkReader
initialState bool
return void

OnSerialize() public method

public OnSerialize ( NetworkWriter writer, bool initialState ) : bool
writer NetworkWriter
initialState bool
return bool