C# Class UnityEngine.EventSystems.TouchInputModule

Inheritance: PointerInputModule
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Property Type Description
FakeTouches void
ProcessTouchEvents void
UseFakeInput bool

Public Methods

Method Description
DeactivateModule ( ) : void

See BaseInputModule.

IsModuleSupported ( ) : bool

See BaseInputModule.

Process ( ) : void

See BaseInputModule.

ShouldActivateModule ( ) : bool

See BaseInputModule.

ToString ( ) : string
UpdateModule ( ) : void

See BaseInputModule.

Protected Methods

Method Description
ProcessTouchPress ( PointerEventData pointerEvent, bool pressed, bool released ) : void
TouchInputModule ( ) : System

Private Methods

Method Description
FakeTouches ( ) : void
ProcessTouchEvents ( ) : void
UseFakeInput ( ) : bool

Method Details

DeactivateModule() public method

See BaseInputModule.

public DeactivateModule ( ) : void
return void

IsModuleSupported() public method

See BaseInputModule.

public IsModuleSupported ( ) : bool
return bool

Process() public method

See BaseInputModule.

public Process ( ) : void
return void

ProcessTouchPress() protected method

protected ProcessTouchPress ( PointerEventData pointerEvent, bool pressed, bool released ) : void
pointerEvent PointerEventData
pressed bool
released bool
return void

ShouldActivateModule() public method

See BaseInputModule.

public ShouldActivateModule ( ) : bool
return bool

ToString() public method

public ToString ( ) : string
return string

TouchInputModule() protected method

protected TouchInputModule ( ) : System
return System

UpdateModule() public method

See BaseInputModule.

public UpdateModule ( ) : void
return void