C# Class UnityEngine.EventSystems.SwitchStandaloneInputModule

Inheritance: SwitchPointerInputModule
ファイルを表示 Open project: rygo6/VisualizationFramework-Unity

Private Properties

Property Type Description
GetRawMoveVector System.Vector2

Public Methods

Method Description
ActivateModule ( ) : void
DeactivateModule ( ) : void
IsModuleSupported ( ) : bool
Process ( ) : void
ShouldActivateModule ( ) : bool
UpdateModule ( ) : void

Protected Methods

Method Description
ProcessMouseEvent ( ) : void
ProcessMouseEvent ( int id ) : void

Process all mouse events.

ProcessMousePress ( MouseButtonEventData data ) : void

Process the current mouse press.

SendMoveEventToSelectedObject ( ) : bool

Process keyboard events.

SendSubmitEventToSelectedObject ( ) : bool

Process submit keys.

SendUpdateEventToSelectedObject ( ) : bool
SwitchStandaloneInputModule ( ) : System

Private Methods

Method Description
GetRawMoveVector ( ) : System.Vector2

Method Details

ActivateModule() public method

public ActivateModule ( ) : void
return void

DeactivateModule() public method

public DeactivateModule ( ) : void
return void

IsModuleSupported() public method

public IsModuleSupported ( ) : bool
return bool

Process() public method

public Process ( ) : void
return void

ProcessMouseEvent() protected method

protected ProcessMouseEvent ( ) : void
return void

ProcessMouseEvent() protected method

Process all mouse events.
protected ProcessMouseEvent ( int id ) : void
id int
return void

ProcessMousePress() protected method

Process the current mouse press.
protected ProcessMousePress ( MouseButtonEventData data ) : void
data MouseButtonEventData
return void

SendMoveEventToSelectedObject() protected method

Process keyboard events.
protected SendMoveEventToSelectedObject ( ) : bool
return bool

SendSubmitEventToSelectedObject() protected method

Process submit keys.
protected SendSubmitEventToSelectedObject ( ) : bool
return bool

SendUpdateEventToSelectedObject() protected method

protected SendUpdateEventToSelectedObject ( ) : bool
return bool

ShouldActivateModule() public method

public ShouldActivateModule ( ) : bool
return bool

SwitchStandaloneInputModule() protected method

protected SwitchStandaloneInputModule ( ) : System
return System

UpdateModule() public method

public UpdateModule ( ) : void
return void