C# Class UnityEngine.EventSystems.HoloLensInputModule

Inheritance: StandaloneInputModule
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
ActivateModule ( ) : void

See BaseInputModule.

HoloLensInput_GestureNotifier ( ) : void
HoloLensInput_GetEventSystem ( ) : EventSystem
HoloLensInput_GetScreenOffsetScalar ( ) : float
HoloLensInput_GetTimeToPressOnTap ( ) : float
IsModuleSupported ( ) : bool

See BaseInputModule.

ShouldActivateModule ( ) : bool

See BaseInputModule.

UpdateModule ( ) : void

See BaseInputModule.

Protected Methods

Method Description
Awake ( ) : void
ForceAutoSelect ( ) : bool
HoloLensInputModule ( ) : System

Method Details

ActivateModule() public method

See BaseInputModule.

public ActivateModule ( ) : void
return void

Awake() protected method

protected Awake ( ) : void
return void

ForceAutoSelect() protected method

protected ForceAutoSelect ( ) : bool
return bool

HoloLensInputModule() protected method

protected HoloLensInputModule ( ) : System
return System

HoloLensInput_GestureNotifier() public method

public HoloLensInput_GestureNotifier ( ) : void
return void

HoloLensInput_GetEventSystem() public method

public HoloLensInput_GetEventSystem ( ) : EventSystem
return EventSystem

HoloLensInput_GetScreenOffsetScalar() public method

public HoloLensInput_GetScreenOffsetScalar ( ) : float
return float

HoloLensInput_GetTimeToPressOnTap() public method

public HoloLensInput_GetTimeToPressOnTap ( ) : float
return float

IsModuleSupported() public method

See BaseInputModule.

public IsModuleSupported ( ) : bool
return bool

ShouldActivateModule() public method

See BaseInputModule.

public ShouldActivateModule ( ) : bool
return bool

UpdateModule() public method

See BaseInputModule.

public UpdateModule ( ) : void
return void