C# Class SteveGussman.AnaisController

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: SR-Steve/SinisterRooster_Prototype2Collab

Public Properties

Property Type Description
climbingLadder bool
crate UnityEngine.Rigidbody2D
grab bool
groundCheck UnityEngine.Transform
grounded bool
headCheck UnityEngine.Transform
isTriggered bool
jumpForce float
maxSpeed float
otherCloths UnityEngine.Cloth[]
right bool
turnTime float
turning bool
whatIsGround UnityEngine.LayerMask
whatIsLadder UnityEngine.LayerMask

Public Methods

Method Description
FixedUpdate ( ) : void
Flip ( ) : void
OnTriggerEnter2D ( Collider2D other ) : void
OnTriggerExit2D ( Collider2D other ) : void
OnTriggerStay2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void
justGrabbed ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Flip() public method

public Flip ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

justGrabbed() public method

public justGrabbed ( ) : void
return void

Property Details

climbingLadder public_oe property

public bool climbingLadder
return bool

crate public_oe property

public Rigidbody2D,UnityEngine crate
return UnityEngine.Rigidbody2D

grab public_oe property

public bool grab
return bool

groundCheck public_oe property

public Transform,UnityEngine groundCheck
return UnityEngine.Transform

grounded public_oe property

public bool grounded
return bool

headCheck public_oe property

public Transform,UnityEngine headCheck
return UnityEngine.Transform

isTriggered public_oe property

public bool isTriggered
return bool

jumpForce public_oe property

public float jumpForce
return float

maxSpeed public_oe property

public float maxSpeed
return float

otherCloths public_oe property

public Cloth[],UnityEngine otherCloths
return UnityEngine.Cloth[]

right public_oe property

public bool right
return bool

turnTime public_oe property

public float turnTime
return float

turning public_oe property

public bool turning
return bool

whatIsGround public_oe property

public LayerMask,UnityEngine whatIsGround
return UnityEngine.LayerMask

whatIsLadder public_oe property

public LayerMask,UnityEngine whatIsLadder
return UnityEngine.LayerMask