C# Class SteveGussman.AnaisController

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: SR-Steve/SinisterRooster_Prototype2Collab

Public Properties

Property Type Description
climbingLadder bool
crate UnityEngine.Rigidbody2D
grab bool
groundCheck UnityEngine.Transform
grounded bool
headCheck UnityEngine.Transform
isTriggered bool
jumpForce float
maxSpeed float
otherCloths UnityEngine.Cloth[]
right bool
turnTime float
turning bool
whatIsGround UnityEngine.LayerMask
whatIsLadder UnityEngine.LayerMask

Public Methods

Method Description
FixedUpdate ( ) : void
Flip ( ) : void
OnTriggerEnter2D ( Collider2D other ) : void
OnTriggerExit2D ( Collider2D other ) : void
OnTriggerStay2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void
justGrabbed ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Flip() public method

public Flip ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

justGrabbed() public method

public justGrabbed ( ) : void
return void

Property Details

climbingLadder public property

public bool climbingLadder
return bool

crate public property

public Rigidbody2D,UnityEngine crate
return UnityEngine.Rigidbody2D

grab public property

public bool grab
return bool

groundCheck public property

public Transform,UnityEngine groundCheck
return UnityEngine.Transform

grounded public property

public bool grounded
return bool

headCheck public property

public Transform,UnityEngine headCheck
return UnityEngine.Transform

isTriggered public property

public bool isTriggered
return bool

jumpForce public property

public float jumpForce
return float

maxSpeed public property

public float maxSpeed
return float

otherCloths public property

public Cloth[],UnityEngine otherCloths
return UnityEngine.Cloth[]

right public property

public bool right
return bool

turnTime public property

public float turnTime
return float

turning public property

public bool turning
return bool

whatIsGround public property

public LayerMask,UnityEngine whatIsGround
return UnityEngine.LayerMask

whatIsLadder public property

public LayerMask,UnityEngine whatIsLadder
return UnityEngine.LayerMask