Property | Type | Description | |
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activated | bool | ||
multiDist | float | ||
next | SocialGame.Check[] | ||
target | UnityEngine.Transform[] |
Property | Type | Description | |
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finishTarget |
Method | Description | |
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Checked ( |
Checked the specified target.
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Start ( ) : void |
Start this instance. Hide or show object.
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activate ( ) : void |
Activate this instance.
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deactivate ( ) : void |
Deactivate this instance.
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show ( ) : void |
Show this instance.
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show ( bool showObj ) : void |
Show this intance if showObj is true else hide intance.
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thisActivate ( ) : void |
this is deactivatrd aftert is checked.
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public Checked ( |
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target | Target. | |
return | bool |
public show ( bool showObj ) : void | ||
showObj | bool | If set to |
return | void |
protected Transform,UnityEngine finishTarget | ||
return |