C# Class SocialGame.Check

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
activated bool
multiDist float
next SocialGame.Check[]
target UnityEngine.Transform[]

Protected Properties

Property Type Description
finishTarget UnityEngine.Transform

Public Methods

Method Description
Checked ( Transform target ) : bool

Checked the specified target.

Start ( ) : void

Start this instance. Hide or show object.

activate ( ) : void

Activate this instance.

deactivate ( ) : void

Deactivate this instance.

show ( ) : void

Show this instance.

show ( bool showObj ) : void

Show this intance if showObj is true else hide intance.

thisActivate ( ) : void

this is deactivatrd aftert is checked.

Method Details

Checked() public method

Checked the specified target.
public Checked ( Transform target ) : bool
target UnityEngine.Transform Target.
return bool

Start() public method

Start this instance. Hide or show object.
public Start ( ) : void
return void

activate() public method

Activate this instance.
public activate ( ) : void
return void

deactivate() public method

Deactivate this instance.
public deactivate ( ) : void
return void

show() public method

Show this instance.
public show ( ) : void
return void

show() public method

Show this intance if showObj is true else hide intance.
public show ( bool showObj ) : void
showObj bool If set to true show object.
return void

thisActivate() public method

this is deactivatrd aftert is checked.
public thisActivate ( ) : void
return void

Property Details

activated public_oe property

public bool activated
return bool

finishTarget protected_oe property

protected Transform,UnityEngine finishTarget
return UnityEngine.Transform

multiDist public_oe property

public float multiDist
return float

next public_oe property

public Check[],SocialGame next
return SocialGame.Check[]

target public_oe property

public Transform[],UnityEngine target
return UnityEngine.Transform[]